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May 16, 2019Uncategorized

Postmortem: The End of the Beginning

We haven’t posted our progress for some time. In the past few weeks, we were busying making our product usable and easily […]

April 20, 2019Uncategorized

Week 12: How To Win The Game

Last Saturday’s playtest gave us a lot of confidence. Our target audience was able to use our tool to create games. The […]

April 18, 2019April 24, 2019Uncategorized

Week 11: Now We Can Hide The Key In A Box

After the playtest last Friday, this week we kept on adding new features into the tool to support more puzzles. Also, based […]

April 18, 2019Uncategorized

Week 10: First Digital Playtest

Last week, we had our tool be able to make adventure games with simple navigation puzzles (like opening the doors with keys, […]

April 18, 2019Uncategorized

Week 9: A Working Tool

This week, after scheduling through the rest of the semester, we realized that the schedule was a little bit tight. So this […]

April 18, 2019Uncategorized

Week 8: Halves Presentation

In week 8, we were preparing the halves presentation. During the presentation, we talked about our progressive puzzle building design, which had […]

March 14, 2019April 18, 2019Uncategorized

Week 7: Adventure Games Aren’t All About Puzzles

Last week, we designed a way to build the puzzles progressively, which is our progressive puzzle modules solution. This solution follows the […]

March 13, 2019April 18, 2019Uncategorized

Week 6: Progressive Puzzle Modules

From last week’s playtest, we found some hidden issues we hadn’t noticed before. One of the biggest issues is that the object-based […]

March 13, 2019April 18, 2019Uncategorized

Week 5: First Playtest

Last week, we decided our basic puzzle strategy to be object-based puzzle nodes. To test whether the object-based puzzle nodes are powerful […]

February 14, 2019April 18, 2019Uncategorized

Week 4: Puzzle Nodes VS Action Nodes

As I mentioned last week, this week we had the quarter’s walkaround! During the quarter, we got tons of great suggestions, and then […]

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