- Worked on more environmental assets, textures and lighting with programmer
- Worked on more assets
Category: Arvind
- Finished Texturing Beaker asset
- Researched and collected several references for fired bullet texture for comparison microscope
- Finished texturing the notice board asset including normal and diffuse maps
- Helped programmer to import the textures and new models into the game
- Created Normal map for gun
- Finished texture set 1 of 3 for the gun
For tomorrow, I plan to finish the three texture sets of the gun and continue with further texturing of assets
- Had a team meeting, decided about next weeks deadlines
- More unwrapping/texturing work followed
- Modified the model structure, to make it more animation friendly
- Worked on unwrapping the gun model
- Set up the 3D asset list for ease of asset sharing and documentation
- Went through various references for assets
- Went through texturing and animation tutorials on Maya
- Set up Unity on my computer
- Worked on refining the assets previously made
- Went through Maya texturing tutorials
- Gathered textures for some of the assets
- Helped in laying out the project room as the new TV was brought in
More work on assets will follow in the coming days
- Finished modeling two world assets – Pin up board and flask
- Detached slider from gun model for animation
For tomorrow, I plan to finish more assets and also start unwrapping the models for texturing
- Researched on the objects that could be found on a table in an investigation lab, for environmental assets.
- Animation issue resolved, programmer is handling it.
- Had a team discussion, briefed on ‘print matching’ level, textures and scoped out objectives for next week
- Looked for appropriate textures for gun model
For next week,
- I plan to bring environmental 3D assets in, perform unwrap and texture on those objects,
- Work with Michael for the pre-rendered cutscene 3d animations for the gun