- Finished Texturing Beaker asset
- Researched and collected several references for fired bullet texture for comparison microscope
Category: Dailies
Today:
- Reworked new interface concept
- Exported remaining buttons and highlights
- Began recreating HUD based on new concept
Tomorrow:
- Create more new HUD elements
- Meet with team about Level 2 design ideas
- Schedule updates
- Research and brainstorming for 2nd level design
Done dummy textures for bullets scratches and passed to Navi. Will get more for comparing in game.
Got a table for team to place our touch screen computer.
- Finished texturing the notice board asset including normal and diffuse maps
- Helped programmer to import the textures and new models into the game
Action items performed today:
- Textures placed on the models in the game
- More interface added
Had advisor meeting today, noticed that 1/4 is coming. Also found out that we are not going to New Haven this week because of the weather. But Friday to local lab is a sure thing.
Primary task, bullet texture.
- Spoke with Calgon Carbon and arranged a visit for Friday at 2 pm
- Spoke with Ben Wecht and the Wecht Institute about visiting their facilities; need to write a proposal first
- Spoke with Elaine Pagliaro about visiting UNH; decided against because of weather
- Held adviser meeting & meeting regarding visits
Action items performed today:
- Made some changes to interface and added new events
- Had a team meeting with advisers
- Discussed about sounds to be incorporated in game
- Created Normal map for gun
- Finished texture set 1 of 3 for the gun
For tomorrow, I plan to finish the three texture sets of the gun and continue with further texturing of assets