Action items performed today:
- Scene 3 of ballistics game completed
- Had a team meeting with project advisers
- Discussed background design (look and feel) for the game environment
Action items performed today:
We had a good adviors meeting today, they like what we have so far. For my side, I finally got us permissions with Steve Audia for Perforce and Unity Asset Server. Now its time for us to get clear how to use any of this then I think we are ready to go as a team.
Perforce —> Any necessary none game related work to be backed up and version-control.
Unity Server —> Anything that need to be in game is going to store and version-control at here.
Randon —> Anything massive file size, such as movie or image sequences.
Naming convention,
Prefix_(which version control, u means unity and p means perforce)_andrewID_(File content)
Unity related files —> EX: md_u_mtsai1_9mmBullet.ma
Perforce related files —-> md_p_mtsai1_dummyBox.ma
Any files on randon can be named anything you want, but we recommanded if its for project use in programming, better stay with our format.
Here are the noticeable prefix we are using,
models —> md
textures —> tx
sounds —> sfx
And this will go though team emails tonight.
For tomorrow, I plan to finish more assets and also start unwrapping the models for texturing
These two days I spend most of my time to go over Unity’s documentations and online videos. Got general ideas for what should we utilize Unity’s asset server into our project. Still need to get more setting info or need Steve Audia to set things up for us.
And we also need perforce to set up, that’s mainly for our pre-render use.
Will go over all the ideas with team tomorrow either before or during the advisors meeting.
Action items performed today:
Today:
We have our first progress meeting today, everyone has a good idea on their task or tasks.
So far for pipeline wise, we are acquiring Unity3D pro licenses for team and for the project. I personally installed the 30 days trial version so I can keep design the structures for the project. And am aware that we need to come with animation pipeline as well for pre-render stuff.
Have talked with Steve Audia about the Unity3D asset server, setting up tonight.
Will presenting complete report of my pipeline evaluation on Monday either during or before weekly advisers meeting.
For next week,
Today:
Next:
Today I worked on setting up a way to keep a running schedule for project tasks and looked up some references on composing design documents so that I can begin writing documentation for our games. We also discussed some rough design for the fingerprinting mini-game.