Archive for April, 2011


Dailies 11-4-2011

  • Set up the crime scene for generating ambient occlusion maps
  • Textured about 70% of the room
  • Had team discussion and decided on all the evidence types to be found in the room

Dailies 04-08-11

Finish picking bullet from water, re-edit entire sequences and send to Sophie for sound.

Dailies 04-07-11

Spent most of time simulating particles, started rendering before leave ETC at night.

Dailies 04-06-11

Finished place bullet to microscope sequence. Start pick bullet from water sequence.

Dailies 04-05-11

It’s BVW day for me, and it’s a long day for presentation and go through team ideas.

Started on place bullet on microscope sequence.

Dailies 04-04-11

Finished rendering microscope sequence. Blue knot event at night, everyone participate with it.

Dailies-08-04-11

  • Finished the Ballistic animation sound effect.

Dailies 04-08-2011

Action items performed today:

  • scene divided in to 3 parts and the 3 areas for evidence collection.
  • Dynamic field of view setting using scripts

Dailies 04-07-2011

Action items performed today:

  • Animation of camera in 3rd game using scripts
  • Set up of the scene for 3rd game

Dailies 4-7-2011

  • Modified camera movement animations further for 3rd game
  • Discussed with programmer and made more environment design decisions
  • Modeled laptop chord asset