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Dailies 2-10-11

Today:

  • ran users tests for Level 1 games
  • prepared for 1/4’s presentations!

Tomorrow:

  • 1/4’s Presentations!

Playtest 1: February 10th

We got in some early playtesting on our current prototypes for the Level 1 games.  Approximately 10 people came to playtest and gave us some valuable feedback:

Prints:

  • Finding Prints is too easy
  • Add more prints to choose from
  • Highlight buttons, make them more obvious to click
  • Comparing prints is too easy
  • Too much reading/text – Maybe not appropriate for casual gamers who don’t want to spend too much time/Takes fun out of the game
  • Add more pictures in the instructions
  • User got confused on what to do after clicking on fume
  • During the opening instructions, the interface at the back is distracting
  • Interactions could be faster ( switching between fuming and lighting )

Ballistics:

  • Mechanics aren’t very clear, maybe add instruction while playing
  • Bullet can’t be seen rotating
  • How do the users know that they have explored the whole bullet?
  • User wasn’t sure if he was doing the right (or the wrong) thing while comparing the bullets
  • Too much text, similar to matching
  • User couldn’t identify with the bullet matching screen – This was probably because the cutscene is not in yet
  • User obstructs the screen

Positive Feedback:

  • Nice look and feel
  • Nice colors
  • Look slick and is themed appropriately
  • Good start

Antonio found some evidence.

Dailies 10-2-2011

  • Modeled, unwrapped and textured test tube model
  • Modeled, unwrapped and textured test tube rack model
  • Conducted several playtests through the day and interviewed testers

Dailies-09-02-11

  • Made sound effects for ballistics: rotate_bullet, bullet
  • Rehearsal for the quarter presentation.

Dailies 2-09-11

Today we had rehearsal with Shirley and Scott, they pointed out things to watch out for our 1/4 presentation this Friday. Such as we should also pointed out that we went to Calgon Carbon last Friday. I will print out some photos to show what we’ve seen.

This afternoon I am discovering what we can do to get rid off  “Trial Version” text that in our demo, so is the “Powered by Unity” screen as well.

Still looking…

Dailies 2-9-11

  • Worked on PowerPoint for Quarters
  • Worked on design documentation for fingerprinting game
  • Did Quarters rehearsal with Shirley/Scott
  • Wrote text for instruction/training screens for both games
  • Arranged a visit to the Henry Lee Institute for next Wednesday, 2/16/11

Dailies 2-9-11

Today:

  • Helped prepare slides for Quarters Presentations
  • Run through of our Presentation with Scott and Shirley
  • Designed and produced assets for instructional sequences for both Level 1 games.

Tomorrow:

  • Revise Quarters presentation
  • Level 1 games playtest
  • Continue polish of Level 1 games based on testing results.

Dailies 2-9-2011

  • Finished modeling and unwrapping suspended UV lamp
  • Activated unity and set up asset server on my computer

Plan to finish texturing and modeling more assets tomorrow

Dailies 2-7-11

  • Worked on documentation
  • Had weekly meeting/discussed Quarters

Dailies 02-08-2011

Today’s action items:

  • Solved The first case for the CSI:Miami game
  • Research conclusion proves that the story might need a lot of dialogues
  • Interrogation scenes might be required in order to make a full case
  • Stress on actual working of the process was not seen in the CSI:Miami game