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Dailies 1-28-11

Today we had a productive team meeting, everyone went over their tasks. I am starting to plan what the ballistic sequences should look like.

Looking forward for the trip to New Heaven University.

Need to look up for texture in Maya.

Dailies 1-28-11

  • develop UI ( UI Layout and Btn )
  • Team meating

Dailies 01-27-2011

Action items performed today:

  • HUD Interface implemented
  • Navigation in game implemented

Dailies 1-27-11

Today:

  • Talked with the “shadow”, Lisa, about our project and life at the ETC for much of the morning
  • Mocked up some UI animations
  • Presented to guests at the PET gathering

Tomorrow:

  • More animation mockups
  • Refine HUD
  • Design meeting with team

Dailies 1-27-11

  • Mostly out sick
  • Came in to man the room during the project kickoff event
  • Working on learning the basics of using Maya so that I’m familiar with the tools the team is using

Dailies 1-27-11

Today is the project launch events that ETC is hosting. There are lots of guests came and stop by at our project room, and we explained to them who we are and what we do at here in this project.

Navi passed couple ballistic images for me to reference and start to create the pre-render movies that we are going to use for out game 1. Since our pipeline are pretty much set now, I’ll shift back to work more on that with Arvind.

Dailies 1-27-11

  • Modified the model structure, to make it more animation friendly
  • Worked on unwrapping the gun model

Dailies 1-26-11

Today:

  • Researched references for visual style for the interface
  • Re-worked files to coincide with new Pipeline structure
  • Turned over first draft assets to programmers for integration into prototypes

Tomorrow:

  • Continue research for visual style
  • Mock up more elements based on research
  • Continue to improve overall UI design

Dailies 01-26-2011

Action items performed today:

  • Graphical user interface implementation in progress.
  • Project uploaded on unity Asset server

Dailies 1-26-11

  • Set up the 3D asset list for ease of asset sharing and documentation
  • Went through various references for assets
  • Went through texturing and animation tutorials on Maya
  • Set up Unity on my computer