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Dailies 1-24-11

  • make first prototype
  • study DECAL to use in Unity
  • team meeting

Dailies 1-24-11

We had a good adviors meeting today, they like what we have so far. For my side, I finally got us permissions with Steve Audia for Perforce and Unity Asset Server. Now its time for us to get clear how to use any of this then I think we are ready to go as a team.

Perforce  —> Any necessary none game related work to be backed up and version-control.

Unity Server —> Anything that need to be in game is going to store and version-control at here.

Randon —> Anything massive file size, such as movie or image sequences.

Naming convention,

Prefix_(which version control, u means unity and p means perforce)_andrewID_(File content)

Unity related files —> EX: md_u_mtsai1_9mmBullet.ma

Perforce related files —-> md_p_mtsai1_dummyBox.ma

Any files on randon can be named anything you want, but we recommanded if its for project use in programming, better stay with our format.

Here are the noticeable prefix we are using,

models —> md

textures —> tx

sounds —> sfx

And this will go though team emails tonight.

Dailies 1-24-2011

  • Finished modeling two world assets – Pin up board and flask
  • Detached slider from gun model for animation

For tomorrow, I plan to finish more assets and also start unwrapping the models for texturing

Dailies 1-24-11

These two days I spend most of my time to go over Unity’s documentations and online videos. Got general ideas for what should we utilize Unity’s asset server into our project. Still need to get more setting info or need Steve Audia to set things up for us.

And we also need perforce to set up, that’s mainly for our pre-render use.

Will go over all the ideas with team tomorrow either before or during the advisors meeting.

Dailies 01-21-2011

Action items performed today:

  • Completed scene 1, 2 of game on ballistics.
  • Partially done scene 3.
  • Progress discussed in team meeting.

Dailies 1-21-11

Today:

  • Worked on schedule details
  • Started putting together design documentation
  • Searched for reference materials
  • Held team meeting to discuss the week’s progress and our plan for next week
  • E-mailed Dr. Lee to clear up the client question

Dailies 1-21-11

We have our first progress meeting today, everyone has a good idea on their task or tasks.

So far for pipeline wise, we are acquiring Unity3D pro licenses for team and for the project. I personally installed the 30 days trial version so I can keep design the structures for the project. And am aware that we need to come with animation pipeline as well for pre-render stuff.

Have talked with Steve Audia about the Unity3D asset server, setting up tonight.

Will presenting complete report of my pipeline evaluation on Monday either during or before weekly advisers meeting.

Dailies 1-21-11

  • Make basic scene ( gun-model, GUI )
  • Working on prototype game
  • Team meeting ( agenda: working process, UI design )

Dailies 1-21-2011

  • Researched on the objects that could be found on a table in an investigation lab, for environmental assets.
  • Animation issue resolved, programmer is handling it.
  • Had a team discussion, briefed on ‘print matching’ level, textures and scoped out objectives for next week
  • Looked for appropriate textures for gun model

For next week,

  • I plan to bring environmental 3D assets in, perform unwrap and texture on those objects,
  • Work with Michael for the pre-rendered cutscene 3d animations for the gun

Dailies 1-21-11

Today:

  • Edited and submitted drafts of all promo materials.
  • Filled out the remaining website pages.
  • Design meeting with team to discuss progress on Level 1 game
  • Began detailing out more interface design

Next:

  • Complete wireframe of interface for both Prints and Ballistics games.
  • Create “dummy” assets to be implemented into the protoypes
  • Begin work on “final” visual design direction.