Author Archives: gm-serious-game-admin

Register and Play Factomo!

Factomo is a project team at Carnegie Mellon’s Entertainment Technology Center charged with creating a new interactive game experience through which players can create and operate the manufacturing factory of the future for General Motors.  We are working with our … Continue reading

The EN-V

In Factomo, you will be assembling GM’s EN-V concept car. EN-V, which is short for Electric Networked-Vehicle, maintains the core principle of personal mobility – freedom – while helping remove the motor vehicle from the environmental debate and redefining design … Continue reading

Newsletter – Week 15 – “One Week Remains”

  Our softs presentations went well this week, with fairly consistent positive feedback coming from the faculty. We presented our most recent prototype, which is nearly complete except for some minor bugs and an incomplete tutorial system. Both of these … Continue reading

Our Second Playtest

This playtest, conducted with a general audience from the ETC, was aimed to expose data about playability and general game strategy. As a result, we realized many things in the UI that were confusing or overly complex. We have since … Continue reading

Newsletter – Week 14 – “Nearing Completion”

Final Sprint to Softs Our final week before soft presentations, week 14 was abuzz with activity. We launched the web version of our game Monday and had a large playtest that afternoon. This playtest, conducted with a general audience from … Continue reading

Newsletter – Week 13 – “Final Push to Softs”

Combining the assets Week 13’s main goal was to bring all of the assets we had created this semester together. With a finalized UI and nearly all of our features complete and ready for deployment we worked to create a … Continue reading

Newsletter – Week 12 – “Work Continues”

A User Interface and Finalizing Features This week was heavily focused on the User Interface development. As seen in the following included document, we have been able to design something that is user-friendly, yet complex enough to display the game … Continue reading

Newsletter – Week 11 – “Work Continues”

Working Toward Completion With our half presentations officially history, we renewed our efforts and continued to work on our project. This week, work on a wide variety of areas began or was continued. We now have what we feel is … Continue reading

Our First Playtest

A few weeks ago we had the opportunity to share our prototype with some EA executives and ETC classmates. Our goals were to determine what was currently impacting playability, what could be done about it, and in general, what the … Continue reading

Newsletter – Week 10 – “Half Presentations”

It was half presentation week at the ETC and Team Factomo spent much of the week preparing for ours on Wednesday. Rehearsing and revising the presentation was a highly iterative process and as a result the presentation went well. We … Continue reading