Week 15: Showcase

This week, most of our efforts were focused on Showcase, during which a bunch of industry professionals come to the ETC to see what we’ve done with our projects this semester. Due to the way that Showcase is organized, with participants wandering from room to room as they see fit, we couldn’t demonstrate our Connect...

Week 14: Softs

This week we started off with a bang – i.e., softs presentations. Faculty came to our project room two by two to try out or product and give feedback on what they liked or didn’t like. It went… okay. In general, everyone felt that the mechanics of our three minigames (Prediction, Collection, and Connect the Dots)...

Week 13: Approaching Softs

(Special thanks to Ramya and Yong for doing the blog post this week since I spent much of it at a conference!) For week 13, we’re mostly racing against time to make the final tweaks on our product so they can be in a good state for soft opening next Monday. We have always taken...

Week 12: Tweaks

Softs is coming up on April 24, so we’re mostly feature-complete on the app at this point. That means that the main priority for this week was bug fixing, bug fixing, and more bug fixing. By Softs, we should have a stable build that we can present to faculty as something that could be our...

Week 11: Pirates Opening Day

This week, the Pittsburgh Pirates had their first home game of the season on Friday. Janice was kind enough to get everyone peanuts, crackerjacks, and soft pretzels to celebrate, and we took the opportunity to hold another playtest – this time with a live game. As fellow ETCers – student and faculty alike – came...

Week 10: 3 Parts, Many Playtests

To recap from past weeks, Project Fanfare now consists of three distinct parts: Prediction Game Set Collection Game Treasure Hunt Going into Week 10, each of these three elements was in a different phase of development. Prediction Game – Version 1 had already been playtested, and the team had identified changes that needed to be...

Week 9+: Halves

Last week was Spring break, so there was no blog post, but that doesn’t mean we weren’t working! Over the break, we made contact with the El Paso Chihuahuas, who answered some of my initial questions about the feasibility of the Treasure Hunt event, and agreed to meet with the entire team at a later...

Week 8: Evaluate

This week, we evaluated the effectiveness of the experiences that we are building by performing a playtest and conducting user interviews. Because the results of user interviews have not yet been compiled, I will spend this blog post discussing the playtest. The playtest was broken up into two portions: one for the app, and one for...

Week 7: Slow and Steady Progress

Two of our team members, Eric and Richard, were at GDC this week, so there is not much design work to report as far as the app is concerned. However, our programmers worked diligently to get the app’s basic features up and working, so that we can playtest on Tuesday. Thanks for all your work,...

Week 6: Marching Ahead!

~ This week’s blog post written by guest writer Ramya! Thanks, Ramya! ~ Uff! Week 6 was intense. If Week 5 could be compared to pulling the catapult string back, Week 6 is definitely the launch of the projectile forward! Client business first. During the client call this week, our client representative LJ emphasised tying...