Newsletters

6 – Data Collection

6 – Data Collection

After two weeks of prototyping and two more of production, the time has come to show our product to real consumers. Thisu week, PewPewPew focuses our priorities on iterating on our demo so that we would be able to get some actual data from non-expert users. That being said, due to where we are location, it has been harder to get play testers that fall within our target audience. Fortunately, many people have come to our assistance in finding play testers. At the end of...

5 – Enough Talk

5 – Enough Talk

This week, PewPewPew has entered the production phase of our project. After prototyping a massive number of input mechanics and sourcing for the best possible environments to house our game, we have finally decided on our best approaches. This week we built a demo of our world with actual assets in our environment to show off our progress to visitors at our Quarters Presentation, we completed a good iteration of our input mechanics, of shooting ninja stars and arrows at lovable ninja pigs. While...

4 – Prototyping Mayhem

4 – Prototyping Mayhem

This week PewPewPew have poured all of our resources into prototyping a good input mechanic, concept art and team branding. And we are proud to share our team’s current iteration of our game poster! Our tech team has prototyped a variety of 6 different controller input mechanics and have tested them with expert users from within the ETC. From these 6 inputs we have narrowed down to just 2 distinct aiming mechanics, the first method uses the mobile phones gyroscope to determine the direction...

3 – I Choose You

3 – I Choose You

PewPewPew has made the decision to pursue Ninja Academy as our project for this semester. We have decided that developing Ninja Academy will not only lead to a better user experience, but the research that we will be performing can also contribute to a deeper understanding of shooters on the connected TV platform. Ninja Academy is a 3D shooter on rails, set in a fictional world where everything is made of 2D paper like material and cute animals such as foxes and pigs are ninja...

2 – Brainstorm

2 – Brainstorm

This week, our team has banded together and decided to name ourselves PewPewPew. The early animators who developed action films for children felt that using guns and gunfire in children shows was needless violence, so they converted guns to lasers which were bright and colorful to minimize on screen violence in violent type films. The classic sound that these lasers make is “Pew Pew Pew”, and since our team was tasked to create an action shooter game for children of young age, we decided...

1 – Winding Up

1 – Winding Up

This week was all about breaking the ice within a team of members from all across the world. The make of our team consists of Edwin Aw as our Producer, Eric Chang as our Game Designer, Mingxun Chong as our Lead Programmer, Fiona Yu as Lead Artist, Nayoung Kim and Hannah Turner as 2D artists, and last but not least, Kiran George as our programmer; a good balance of 4 programmers and 3 artists, which will prove valuable as we tackle a new challenge...