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Week 11: Pivoting Toward the Next Playtest

This was a quiet week, and therefore will not be a long post: What We’re Fixing With Zoe back from the Unity conference, we were able address what went wrong with the build, and now finally have our first playable version of the game. Until we can get the fully Read more…

By mschoell, 7 years ago
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Week 10: Playtest Day

Every semester the ETC hosts a playtest day. For 2 hours, in 20-minute intervals, participants come through the project rooms to test out builds and give project teams much needed feedback on their work. This was also the week that our programmer, Zoe, was at Unite, a conference for Unity Read more…

By mschoell, 7 yearsNovember 24, 2017 ago
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Week 9: Mid-Semester Round-Up

This was a simpler week to talk about. Since we are at the mid-way point in the semester, we had to give a “Halves” talk about where we are in the project currently and where we are going. This kept us in a bit of a holding pattern, as we Read more…

By mschoell, 8 yearsNovember 2, 2017 ago
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Week 8: All that Theatrical Jazz

We already knew this week was going to be dedicated to three things: motion capture, live VR playtesting, and mid-semester presentation prep. But, we also had a fantastic research trip! Experiencing Full Immersion We like to say that we are somewhere in between gaming, film, and theater. The first two Read more…

By mschoell, 8 yearsNovember 1, 2017 ago
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Week 7: Making Preparations

This week was all about mentally and physically preparing ourselves for the tasks to come: Planning, Planning, Planning The four of us sat down and addressed the elephant in the room: motion capture integration was coming. Soon we would be running playtests on early drafts of what would be our Read more…

By mschoell, 8 yearsOctober 20, 2017 ago

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