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Week 7 Newsletter

Posted on February 29, 2016 by feiranw

During this week, we did plenty of things, including designing multiple levels, making new models, having meeting with Dreamcatcher team and so on. We will illustrate them one by one First of all, on Monday, we specifically discussed what if we won’t have enough time to play with Dreamcatcher until the end of semester and Read more about Week 7 Newsletter[…]

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Week 5 Newsletter

Posted on February 15, 2016February 22, 2016 by feiranw

Before Wednesday, we were preparing for Quarters. First of all, we clarified the elevator pitch, as we had to introduce our project in short sentences to guests: Team Traffic is creating a car design game where players can modify and change the design by Autodesks’ AI driven design system. Car performance data will be collected in Read more about Week 5 Newsletter[…]

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Week 3 Newsletter

Posted on January 31, 2016February 22, 2016 by feiranw

This is a week about brainstorm and meetings. Last Friday, Mickey suggested us if we could brainstorm as many ideas as possible. So we did brainstorm individually during last weekend and shared our thoughts on Tuesday before the meeting with Mickey. We totally had more than forty ideas, but in short, we can categorize them Read more about Week 3 Newsletter[…]

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