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Week 15: Production phase wrap-up

Week 15: Production phase wrap-up

At the beginning of this week we finished our promote video and demoed to our advisors to get some feedback. According to the feedback we rerecorded some of the audios and edited some clips before deadline.   Wei kept updating our

Wei Xie May 5, 2016May 5, 2016 Development Blog Read more

Week 14: Soft opening

Week 14: Soft opening

On Monday, we practiced our elevator pitches with Carl in order to attract more audience to try our app during soft opening. It really helped us learn how to better present our product within a few sentences and grab audience’

Wei Xie April 27, 2016May 5, 2016 Development Blog Read more

Week 13: UI improvement and Integration

Week 13: UI improvement and Integration

This week we started to integrate our tech builds and implement UI. Sophia, Wei and Atit were working on UI improvement: Replace previous UI with new modern, flat and clean interface. Implement tutorials with clear illustrations and customized for different steps.

Wei Xie April 18, 2016May 5, 2016 Development Blog Read more

Week 12: Last core feature

Week 12: Last core feature

This week Jack managed to finish our last core feature: match the virtual room floor with the real world floor. Which means in the visualization phase users can preview how the real furniture lands on the floor of the virtual

Wei Xie April 15, 2016April 18, 2016 Development Blog Read more

Week 11: Focus on whole experience

Week 11: Focus on whole experience

  After halves presentation, we got valuable feedback from different guests and discussed about our future tasks accordingly. We realized that we are little behind the previous schedule, so we prioritized our tasks and made a detailed plan for the

Wei Xie April 14, 2016April 14, 2016 Development Blog Read more

Week 10: Halves presentation

Week 10: Halves presentation

Week 9: GDC and SxSW Week 10: Halves presentation For this week, we pretty much devoted to our halves presentation on Wednesday. We refined and iterated on our slides, and Jack made a demo video of our App. In our

Wei Xie March 28, 2016 Development Blog Read more

Week 8: Breakthrough

Week 8: Breakthrough

This week was actually the last official working week before halves presentation, because the following weeks in between will be spring break, GDC and SxSW that we won’t have core hours at office. Our biggest breakthrough for this week was

Wei Xie March 28, 2016March 28, 2016 Development Blog Read more

Week 7: Find the path

Week 7: Find the path

This week we managed to complete two minimal viable prototypes, more detailed design documents and art assets for publishing. On Wednesday, we visited Occipital and got valuable feedback from them. Thanks Dustin! We deeply appreciate your help.   – Tech

Wei Xie February 29, 2016February 29, 2016 Development Blog Read more

Week 6: Digging a hole

Week 6: Digging a hole

At the beginning of the week we settled on our user experience flow. Our user experience includes two parts: scanning and pre-visualization. For scanning mode, users will hold the tablet with structure sensor to scan a room and save the

Wei Xie February 20, 2016 Development Blog Read more

Week 5: Quarter walkarounds

Week 5: Quarter walkarounds

We spent a solid amount of time on Monday and Tuesday preparing for 1/4s. Wei made detailed playtest plan and questions. To summarize, Atit would be in charge of the paintball demo to test how people get used to the

Wei Xie February 15, 2016February 20, 2016 Development Blog Read more
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