Controlling Postmortem

[As part of our project, mindful xp is committed to documenting our progress – part of that is creating post-mortems for our games. Post-mortems are very candid about game details, so if you don’t want a game’s experience spoiled before you play, reading these might not be in your best interest.]

Controlling is a flash game made using the Flixel in less than 48 hours for the Ludum Dare Game Jam 23 by me (Dan Lin). The art was done in Gimp and the sounds and music was done in OpenMPT Tracker. You play as a guy in this puzzle platformer. The main mechanics involve the absence of jumping, wrapping around of the stage, and being able to move around blocks and placing them using the mouse. The player progresses through the levels.

Development

Because this was a Ludum Dare Game, the theme for the game jam was “Tiny World.” This worked out for me as I already had some ideas that fit in nicely with the theme. I wanted to make a game about someone who could only rearrange what he had and never create something new. In terms of the theme, this meant that this person’s perspective was limited and that even though he could control everything he had, he would never be able to see what was outside of this. Hence, from the outsider’s perspective, they could said his perception of the world is tiny. The idea for this game arose from discussion with a friend and my own personal experiences. Continue reading