As mentioned The Path Taken was more of a prototype and not a finished game. We had a couple of concepts and mechanics in there and not all of them made the cut. I thought I’ll like to share some the art that didn’t (and some that did) make it through and talk a bit about our art direction.
So if it isn’t obvious Zelda played a big part in the visual style. We thought a dungeon crawler was a good genre to explore the feeling of regret and I looked at various Zelda games as a reference. However there are some design choices in the game that made a bit different. Let’s take a look at this process shot:
mindful xp is releasing our 4th game, The Path Taken. Guide a young boy as he descends into his village’s temple as part of his coming-of-age.
First and foremost, we’d like to declare this as a prototype, and not a finished game as such. Ultimately we’re leaving it unfinished in order to move on to another project, since we feel that in order to execute fully on our original concept would take a much longer time than we’re comfortable with.
While The Path Taken may not be as meaningful or elegant as we’d have hoped for, it does include some of the things we were trying to go for in terms of making a meaningful experience. Please feel free to play and comment!