Another ETC project CHI Play Finalist

A second ETC project team, Hindsight, had their VR experience named a finalist in the Student Game Design Competition for CHI PLAY 2017.   Project Hindsight is an interactive, virtual reality live-action experience that aims to explore the consequences of unsafe driving practices via an engaging and emotional story.  As part of a student pitch project, the team explored the effectiveness of delivering a story and message in a virtual reality environment.  The team hoped to deliver an emotional story in the most immersive environment possible in order to affect change.  The next round of the competition will involve one person from the team to be in Amsterdam for the CHI PLAY 2017 Conference October 15-18 2017.

The Hindsight team consisted of:

The project instructors were  Ralph Vituccio and Heather Kelley.

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.” The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies. CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).


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