The student handbook for the ETC students who entered in the program in August of 2021.
CMU’s hub for Computer Generated Imagery and Animation
ETC faculty member Moshe Mahler along with members from Carnegie Mellon Universality’s The School of Art, IDeATe, and The Carnegie Mellon Graphics Lab have created The Dopesheet, a website containing updates, tutorials, rigs, featured students studying animation at CMU.
ETC recent grad, Muhammad Mir (20) is featured in the Animators Spotlight: “I’m now an Associate Technical Animator at Oxide Games in Baltimore, where I just completed a co-op semester as part of my masters work at the Carnegie Mellon. At Oxide, we are working on an unannounced AAA game. My job entails doing research about different kinds of character setups, building rigs and animation tools and making sure everything on the character side of things works inside Oxide’s proprietary game engine. Apart from work, I’m very slowly learning how to sculpt digitally and transitioning from the more cartoony characters that I’ve set up in the past to more realistic ones.”