ETC at GDC 2014

ETC Booth
#544 in South Hall

Pillow Castle
Our team (Pillow Castle) will be presenting at the Independent Games Festival Student Awards on Wednesday, Thursday, and Friday, Intel Presents: on Thursday, and the Experimental Gameplay Workshop on Friday.

PL420 – GDC Play in North Hall, Wednesday – Friday or

John Baxa presenting at Student Narrative Competition
Topic: Story Analysis of Darkstalkers 3: Vampire Savior
Monday, March 17 and Tuesday March 18 from 12:00-1:45pm each day, in the Overlooks in West Hall, 3nd floor

Yuxi Zhang | Artist, CMU
Albert Shih | Designer, CMU
Experimental Gameplay Workshop
Friday, March 21, 2:30 – 4:30 p.m., Room 135, North Hall
In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world.

Schell Games
PL 207 – GDC Play in North Hall

Tactual Lab
Booth 2316, which is in the main expo right next to Valve
ETC alum Clifton Forlines ’01 company will be showing off their zero-latency touch screen on the exhibition floor.

Ira Fay | Professor of Computer Science and Game Design, Fay Games/Hampshire College
Presenting “Spreadsheet Skills for Game Designers”
Friday, March 21 from 9:00 – 9:45 a.m., Room 130, North Hall
If you are an aspiring game designer, this session provides an introduction to one of the most useful tools you’ll use: spreadsheets!

Kyle Gray | COO, Tomorrow Corporation
Trial by Fire: The Making of Little Inferno
Monday, March 17, 10:00 – 10:25 a.m., Room 2005, West Hall
Kyle Gray (Tomorrow Corporation) will discuss the growing and shrinking of Little Inferno’s tiny, rich world with the help of concept art, pitch documents and early prototypes.

Chuck Hoover | Vice President of Production, Schell Games
GDA Production SIG Roundtable
Thursday, March 20, 11:30 – 12:30 p.m., Room 114, North Hall
This meeting of the IGDA Production SIG brings together producers from around the world to discuss the future of production.

Jeremy Gibson | Founder / Lecturer, ExNinja Interactive/U of M Ann Arbor
Game Design Workshop – Day 1 and Day 2
Monday, March 17 and 18. Confirms times for each day , Room 236, South Hall, Mezzanine Level
This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis and critique.

Jeremy Gibson | Founder / Lecturer, ExNinja Interactive/U of M Ann Arbor
Implementing Agile and Scrum in the Classroom
Tuesday, March 18, 3:35 – 4:00 p.m., Room 3020, West Hall
Jeremy Gibson reveals exactly what elements of Agile development worked so well in transforming student work in his classes and demonstrates how other educators can easily implement the same tools and strategies themselves.

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