Student handbook for the ETC class that started August 28 2023.
ETC at SIGGRAPH 2016
Once again the ETC students and alumni will be showing their work at this year’s SIGGRAPH 2016 in Anaheim, California July 24-28 . If you are in attendance at this year’s conference, make sure to stop by and see or listen to their work.
ETC student work:
In the VR VILLAGE
Garden: Mixed Reality
From the fall 2015 semester students at the ETC-SV location created Garden: Mixed Reality
Garden uses Google Project Tango’s depth-sensing capability to transform the real world into an identical voxel world. By putting the Tango on a VR headset, players can walk around and interact with objects in a completely untethered experience, unlocking new possibilities in long-range VR.
To see more about the project, visit team Gotan’s project website.
Imago: Presence and Narrative in Virtual Reality
During the spring 2015 semester at the ETC Pittsburgh location, team Hypnos created Imago.
Imago, a live-action virtual reality film narrative told through drama, dance, and abstract CG, is designed to explore the presence of a viewer in the virtual space and the impact this has on emotional immersion.
During the fall 2015 semester at the ETC-Pittsburgh location, student project team Kalpana created Injustice. Injustice is an interactive VR experience themed around racially motivated police brutality. Guests witness an act of racial discrimination in front of them, forcing them to make moral and ethical decisions on the spot.
APPY HOUR, Wed, 27 July, 5-7 pm
Fang-Wei Lee (06)
The first multiplayer and customizable VR experience for smartphones. Players enter medieval time with their friends to defeat zombies rising from their graves. The game includes a level editor so players can customize their own defense fortresses.
The 43rd SIGGRAPH Conference on Computer Graphics and Interactive Techniques is a five-day interdisciplinary educational experience, featuring the world’s most prestigious forum for computer graphics research, creative adventures in digital media, immersive realities, emerging interactive technologies, advanced mobile systems, and hands-on opportunities for creative collaboration.