The ETC at CHI PLAY

This weekend’s ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) conference in Toronto will feature both student project work and faculty research.

The spring 2014 project team, Transcendence, with team members Etaba Assigana (15), Eric Chang (14), Seungsuk Cho (15), Vivek Kotecha (15), Bing Liu (15), Hannah Turner (15), and Yan Zhang (15), with faculty members Mike Christel and Scott Stevens as the instructors, have published a paper “TF-CBT Triangle of Life: A Game to Help with Cognitive Behavioral Therapy” in ACM’s CHI PLAY 2014.  Mike Christel will present the paper at the conference’s Games for Health Sessions.  For more detail on the project, see Transcendence’s website.

From the Fall 2013 Building Virtual Worlds Class, ETC students Marco Vierira, Hao Fu, Sudhanshi Aggarwal, Nayoung Kim, and Chong Hu, will showcase their game PowerFall, a collaborative voice-controlled game, where players guide parachuters through hot air balloons, rockets and other items on their decent.

Jessica Hammer, ETC Assistant Professor (jointly appointed with the HCII), will have a paper on game mechanics for joint focus, written with Zach Toups and his team, featured as part of the Collaboration and Communication at Play session. Intangle, her work in progress game created with designers from the RMIT Exertion Lab and the University of Toronto, will be presented as a poster at the conference. The game examines interpersonal bodily interactions through sharing controllers.

The papers will be in ACM’s Digital Library following the conference.

About Chi PLAY

The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is a new international and interdisciplinary conference series (sponsored by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”. We invite you to come to Toronto, Canada to celebrate human-computer interaction in games. CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) over the last several years. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play.


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