Newsletter Week 15 (12/2/13 – 12/6/13)
The 15th Hour After coming out of Thanksgiving’s tryptophan-induced coma, we got to work on the bugs and suggestions that our playtesters from Soft Opening pointed out to us. Within the first... READ MORE
Working in conjunction with the Office of the Chief Creative Officer (OCCO) at Electronic Arts, we are developing a game, on the iPad, whose assets and data can be influenced by the product created by tEAm, headquartered in Pittsburgh. The challenge is to make a game that is completely agnostic of other media, and yet has meaningful changes occur when a player interacts with outside products. The OCCO has provided both ETC teams with a cloud server to act as an intermediary between each project’s save data. This allows future EA projects to incorporate play data from other games without requiring their respective production teams to be in constant contact throughout their global company. Through this experimentation, we will explore the evolution of interconnected gameplay.
The 15th Hour After coming out of Thanksgiving’s tryptophan-induced coma, we got to work on the bugs and suggestions that our playtesters from Soft Opening pointed out to us. Within the first... READ MORE
Thanksgiving This week, we give thanks that we have well deserved time off for Thanksgiving. Before we gorged ourselves with food, we sat down to go over the feedback from Soft Opening... READ MORE
Softs All throughout the past couple of weeks, we have been doing our best to prepare our project for Softs Presentation, and all of our effort paid off wonderfully. The costumes... READ MORE
Putting It All Together In order to prepare for Softs, we have been making a lot of progress in several elements in our game. The achievement system is up and running, albeit... READ MORE