12Oct/10Off
Dailies 10/11/2010
What I did:
- Different jump animation when pointing with arms that doesn't use the arms.
- Invisible platforms now appear when stood upon.
- Pistons now appear when passed by the player.
- Added a helper menu to quickly change the type of the selected terrain.
What I plan to do:
- Reset state of actions.
- Push/pull character animations.
7Oct/10Off
Dailies 10/7/2010
What I did:
- Added sequence triggers, sequence actions, and trigger actions.
- Added logical operators for actions, so now we can have things like a door that requires two buttons to be pressed at once to open.
What I plan to do:
- IndieCade!
- Redo MovingObject script so that it works better as an action.
- Add canned character emotes.
- Add objects that appear once passed or once a particular point is reached.
6Oct/10Off
Dailies 10/6/2010
What I did:
- Advisor meeting.
- Trip to Berkeley.
- Added automatic organization of objects in scenes.
What I plan to do:
- More fixes and code cleanup.
- Minor character animation fixes.
- Sequence triggers.
5Oct/10Off
Dailies 10/5/2010
What I did:
- Massive code cleanup. (And a little more to come!)
- MovingObjects (like moving platforms) can now be triggered.
- Fixed a whole bunch bugs.
What I plan to do:
- More fixes and code cleanup.
- Some minor character stuff.
4Oct/10Off
Dailies 10/4/2010
What I did:
- Tons of optimizations. Game runs like 5x faster now.
- Fixed box pulling. Can now either bump into box to initiate pull or click on box.
- Fixed a character physics bug.
- Fixed a camera tracking bug.
- Added camera views that allow the camera to focus on particular puzzles.
What I plan to do:
- Some fixes to character animations.
- Code cleanup.
30Sep/10Off
Dailies 9/30/2010
What I did:
- Added the snow character model.
- Both characters now have animations.
- Everything works over the network!
- Fixed some other network-related issues.
What I plan to do:
- More character animation finesse and fixes.
30Sep/10Off
Dailies 9/29/2010
What I did:
- Updated sand character with new rig.
- Revamped camera and artifact identification system. Now much more flexible and less error-prone.
- Can click on character to zoom in.
- Add head looking in pointing direction.
What I plan to do:
- Update snow character with new rig.
- Fix some character script issues, such as hand positions.
- Add character animations.
28Sep/10Off
Dailies 9/28/2010
What I did:
- Started on character animations, including research about how Unity handles animations.
- Fixed a few bugs.
What I plan to do:
- Click on character to zoom in.
- Prepackaged animations when they're ready from Hugo.
27Sep/10Off
Dailies 9/27/2010
What I did:
- More work on character puppeteering (head).
- Upgraded project to Unity 3.
- A bunch of code-cleanup.
- Research into Unity shaders.
What I plan to do:
- Yet more character programming. (expressions, turning, zooming, etc...)
- World object features depending on what Cynthia gets done.
24Sep/10Off
Dailies 9/23/2010
What I did:
- Added trigger actions that can spawn objects.
- Agile seminar.
- Big team meeting to discuss priorities and character details.
What I plan to do:
- Redo character input based on decisions made.
- Prep for implementing the new character rig.
- Click on object to interact with it.
- Click on character to zoom in.