Coco & Co constructive communication & collaboration

12Oct/10Off

Dailies 10/11/2010

What I did:

  • Different jump animation when pointing with arms that doesn't use the arms.
  • Invisible platforms now appear when stood upon.
  • Pistons now appear when passed by the player.
  • Added a helper menu to quickly change the type of the selected terrain.

What I plan to do:

  • Reset state of actions.
  • Push/pull character animations.
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7Oct/10Off

Dailies 10/7/2010

What I did:

  • Added sequence triggers, sequence actions, and trigger actions.
  • Added logical operators for actions, so now we can have things like a door that requires two buttons to be pressed at once to open.

What I plan to do:

  • IndieCade!
  • Redo MovingObject script so that it works better as an action.
  • Add canned character emotes.
  • Add objects that appear once passed or once a particular point is reached.
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6Oct/10Off

Dailies 10/6/2010

What I did:

  • Advisor meeting.
  • Trip to Berkeley.
  • Added automatic organization of objects in scenes.

What I plan to do:

  • More fixes and code cleanup.
  • Minor character animation fixes.
  • Sequence triggers.
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5Oct/10Off

Dailies 10/5/2010

What I did:

  • Massive code cleanup. (And a little more to come!)
  • MovingObjects (like moving platforms) can now be triggered.
  • Fixed a whole bunch bugs.

What I plan to do:

  • More fixes and code cleanup.
  • Some minor character stuff.
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4Oct/10Off

Dailies 10/4/2010

What I did:

  • Tons of optimizations. Game runs like 5x faster now.
  • Fixed box pulling. Can now either bump into box to initiate pull or click on box.
  • Fixed a character physics bug.
  • Fixed a camera tracking bug.
  • Added camera views that allow the camera to focus on particular puzzles.

What I plan to do:

  • Some fixes to character animations.
  • Code cleanup.
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30Sep/10Off

Dailies 9/30/2010

What I did:

  • Added the snow character model.
  • Both characters now have animations.
  • Everything works over the network!
  • Fixed some other network-related issues.

What I plan to do:

  • More character animation finesse and fixes.
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30Sep/10Off

Dailies 9/29/2010

What I did:

  • Updated sand character with new rig.
  • Revamped camera and artifact identification system. Now much more flexible and less error-prone.
  • Can click on character to zoom in.
  • Add head looking in pointing direction.

What I plan to do:

  • Update snow character with new rig.
  • Fix some character script issues, such as hand positions.
  • Add character animations.
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28Sep/10Off

Dailies 9/28/2010

What I did:

  • Started on character animations, including research about how Unity handles animations.
  • Fixed a few bugs.

What I plan to do:

  • Click on character to zoom in.
  • Prepackaged animations when they're ready from Hugo.
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27Sep/10Off

Dailies 9/27/2010

What I did:

  • More work on character puppeteering (head).
  • Upgraded project to Unity 3.
  • A bunch of code-cleanup.
  • Research into Unity shaders.

What I plan to do:

  • Yet more character programming. (expressions, turning, zooming, etc...)
  • World object features depending on what Cynthia gets done.
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24Sep/10Off

Dailies 9/23/2010

What I did:

  • Added trigger actions that can spawn objects.
  • Agile seminar.
  • Big team meeting to discuss priorities and character details.

What I plan to do:

  • Redo character input based on decisions made.
  • Prep for implementing the new character rig.
  • Click on object to interact with it.
  • Click on character to zoom in.
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