Coco & Co constructive communication & collaboration

22Sep/10Off

Dailies 9/21/2010

What I did:

  • Fix bug with moving platforms being inconsistent over the network.
  • Quarters rehearsal and presentation video prep.

What I plan to do:

  • Try out using arms to grab onto boxes.
  • Try different kinds of camera zooming.
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20Sep/10Off

Dailies 9/20/2010

What I did:

  • Check points.
  • Playtest!
  • Quarters rehearsal.
  • A bunch of misc bug fixes.
  • Character movement physics now more customizable.
  • Added a bunch of alternate keys for controlling the character.
  • User can press the O key to toggle viewpoints between characters. (For testing purposes.)
  • Added a menu helper for making selected parallax planes have uniform parallax speed.
  • Made it so that you can click anywhere to point instead of having to click on the arms and drag them.

What I plan to do:

  • Try out using arms to grab onto boxes.
  • Try different kinds of camera zooming.
  • Fix problem with moving platforms over the network.
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18Sep/10Off

Dailies 9/18/2010

What I did:

  • Push/pull of boxes.
  • Character/object death w/ respawning.
  • A couple bug fixes.

What I plan to do:

  • More kinds of triggers and actions.
  • Some improvements to parallax planes for Katherine.
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17Sep/10Off

Dailies 9/17/2010

What I did:

  • Parallax planes and UI for Katherine to texture.
  • Basic trigger/action framework. Right now you can have collision triggers (character enters an area) that change the visibility of an object. These are all modifiable using the Unity editor.
  • Character's arms are now easier to click on. (still some changes to be made)
  • Presentation meeting.

What I plan to do:

  • Box pushing/pulling.
  • More trigger/action types.
  • Death/respawning.
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16Sep/10Off

Dailies 9/16/2010

What I did:

  • Added invisible boxes.
  • Added texturable planes that can parallax at different rates.
  • Trip to Google!

What I plan to do:

  • Push/pull of boxes.
  • Code cleanup / general improvements.
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15Sep/10Off

Dailies 9/14/2010

What I did:

  • Basic non-elbow character puppeteering now working, including across network.
  • Rigidbody pairing now (sort of) working.

What I plan to do:

  • Character puppeteering with elbows.
  • Improve rigidbody pairing.
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13Sep/10Off

Dailies 9/13/2010

What I did:

  • Story and style meetings.
  • Networking of physics rigidbodies.
  • Moving platforms.

What I plan to do:

  • Character expressions if a test rig is ready.
  • Otherwise, interact-able objects and "paired" objects.
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12Sep/10Off

Dailies 9/12/2010

What I did:

  • Got basic 2-player platforming working over the network.
  • Worked to get "feel" of movement and jumping right. Still some left to do.

What I plan to do (over the course of the week):

  • Start on character articulation.
  • Get networked physics working.
  • Moving platforms.
  • Objects that can be interacted with, pushed, pulled.
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10Sep/10Off

Dailies 9/10/2010

What I did:

  • Puzzle brainstorming session.
  • Setup Unity Asset Server and uploaded prototypes and current project to it.
  • Started creating the basic framework for our game.

What I plan to do:

  • Add multiplayer networking.
  • Other priority 1 items on the programming to-do list. (probably item pairing unless the character model is ready to be implemented into the game)
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10Sep/10Off

Dailies 9/9/2010

What I did:

  • Super-awesome team meeting to discuss direction of project and new, far far improved design concept. We really fleshed a lot of stuff out and have a far better understanding of what exactly we're developing.

What I'm going to do:

  • Pair brainstorming of puzzle ideas.
  • Clean up the platformer prototype I made earlier so that Cynthia and I can use that as a starting point.
  • Work with Cynthia to create programming action items.
  • Time permitting, start on those action items.
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