22Sep/10Off
Dailies 9/21/2010
What I did:
- Fix bug with moving platforms being inconsistent over the network.
- Quarters rehearsal and presentation video prep.
What I plan to do:
- Try out using arms to grab onto boxes.
- Try different kinds of camera zooming.
20Sep/10Off
Dailies 9/20/2010
What I did:
- Check points.
- Playtest!
- Quarters rehearsal.
- A bunch of misc bug fixes.
- Character movement physics now more customizable.
- Added a bunch of alternate keys for controlling the character.
- User can press the O key to toggle viewpoints between characters. (For testing purposes.)
- Added a menu helper for making selected parallax planes have uniform parallax speed.
- Made it so that you can click anywhere to point instead of having to click on the arms and drag them.
What I plan to do:
- Try out using arms to grab onto boxes.
- Try different kinds of camera zooming.
- Fix problem with moving platforms over the network.
18Sep/10Off
Dailies 9/18/2010
What I did:
- Push/pull of boxes.
- Character/object death w/ respawning.
- A couple bug fixes.
What I plan to do:
- More kinds of triggers and actions.
- Some improvements to parallax planes for Katherine.
17Sep/10Off
Dailies 9/17/2010
What I did:
- Parallax planes and UI for Katherine to texture.
- Basic trigger/action framework. Right now you can have collision triggers (character enters an area) that change the visibility of an object. These are all modifiable using the Unity editor.
- Character's arms are now easier to click on. (still some changes to be made)
- Presentation meeting.
What I plan to do:
- Box pushing/pulling.
- More trigger/action types.
- Death/respawning.
16Sep/10Off
Dailies 9/16/2010
What I did:
- Added invisible boxes.
- Added texturable planes that can parallax at different rates.
- Trip to Google!
What I plan to do:
- Push/pull of boxes.
- Code cleanup / general improvements.
15Sep/10Off
Dailies 9/14/2010
What I did:
- Basic non-elbow character puppeteering now working, including across network.
- Rigidbody pairing now (sort of) working.
What I plan to do:
- Character puppeteering with elbows.
- Improve rigidbody pairing.
13Sep/10Off
Dailies 9/13/2010
What I did:
- Story and style meetings.
- Networking of physics rigidbodies.
- Moving platforms.
What I plan to do:
- Character expressions if a test rig is ready.
- Otherwise, interact-able objects and "paired" objects.
12Sep/10Off
Dailies 9/12/2010
What I did:
- Got basic 2-player platforming working over the network.
- Worked to get "feel" of movement and jumping right. Still some left to do.
What I plan to do (over the course of the week):
- Start on character articulation.
- Get networked physics working.
- Moving platforms.
- Objects that can be interacted with, pushed, pulled.
10Sep/10Off
Dailies 9/10/2010
What I did:
- Puzzle brainstorming session.
- Setup Unity Asset Server and uploaded prototypes and current project to it.
- Started creating the basic framework for our game.
What I plan to do:
- Add multiplayer networking.
- Other priority 1 items on the programming to-do list. (probably item pairing unless the character model is ready to be implemented into the game)
10Sep/10Off
Dailies 9/9/2010
What I did:
- Super-awesome team meeting to discuss direction of project and new, far far improved design concept. We really fleshed a lot of stuff out and have a far better understanding of what exactly we're developing.
What I'm going to do:
- Pair brainstorming of puzzle ideas.
- Clean up the platformer prototype I made earlier so that Cynthia and I can use that as a starting point.
- Work with Cynthia to create programming action items.
- Time permitting, start on those action items.