17Sep/10Off
Dailies 9/17/2010
What I did:
- Parallax planes and UI for Katherine to texture.
- Basic trigger/action framework. Right now you can have collision triggers (character enters an area) that change the visibility of an object. These are all modifiable using the Unity editor.
- Character's arms are now easier to click on. (still some changes to be made)
- Presentation meeting.
What I plan to do:
- Box pushing/pulling.
- More trigger/action types.
- Death/respawning.