Category: Brandon


Dailies 2-1-11

  • Schedule updates
  • Research and brainstorming for 2nd level design

Dailies 1-31-11

  • Spoke with Calgon Carbon and arranged a visit for Friday at 2 pm
  • Spoke with Ben Wecht and the Wecht Institute about visiting their facilities; need to write a proposal first
  • Spoke with Elaine Pagliaro about visiting UNH; decided against because of weather
  • Held adviser meeting & meeting regarding visits

Dailies 1-27-11

  • Mostly out sick
  • Came in to man the room during the project kickoff event
  • Working on learning the basics of using Maya so that I’m familiar with the tools the team is using

Dailies 1-25-11

  • Received a message from Mk regarding a visit to a lab; have contact information
  • Setup TV/computer in the room, now that we have one

Dailies 1-24-11

  • Had an adviser meeting to go over our progress from last week and discuss contact with Dr. Lee
  • Worked on design documentation & schedule
  • Contacted the Wecht Institute about possibly visiting their labs; left a message, no response yet

Dailies 1-21-11

Today:

  • Worked on schedule details
  • Started putting together design documentation
  • Searched for reference materials
  • Held team meeting to discuss the week’s progress and our plan for next week
  • E-mailed Dr. Lee to clear up the client question

Dailies 1-20-11

Today I worked on setting up a way to keep a running schedule for project tasks and looked up some references on composing design documents so that I can begin writing documentation for our games.  We also discussed some rough design for the fingerprinting mini-game.

Dailies 1-19-11

Today I did some work on the project materials due next week, particularly the project description.  I also did some additional topic research and read through the materials Scott sent to the project groups this morning.  We also made a few organizational decisions about the project.

Dailies 1-18-11

Today we had a productive design meeting for our first level (beginner) mini-games.  We settled on doing a pair of pattern-matching games based on forensic ballistics and fingerprinting, respectively.  I spent some time doing additional research into ballistics to support design of the former.

I also reviewed Heavy Metal’s Cost Benefits Analysis of game engines, and based upon their findings Unity still appears to be an appropriate choice for our project.  We especially like the fact that Unity is well equipped to handle web and mobile applications, both of which may prove useful to us and to our client.

Sophie and I spoke about the sound design for the games.

Finally, I also spent a little time looking into some important producer skills, since I am new to the role.

Dailies 1-17-11

Today we spoke with Dr. Lee about his expectations for the project and cleared up many of our questions so that we could get started on designing.  Afterward I e-mailed Dr. Lee as we discussed to get contact information for other people at New Haven who would be able to work with us as the project progresses.  Later in the afternoon, the team had a schedule and design meeting to discuss core hours, the team name, our direction and goals over these next few weeks, and a tentative schedule for the entire semester.