Today we had a productive design meeting for our first level (beginner) mini-games.  We settled on doing a pair of pattern-matching games based on forensic ballistics and fingerprinting, respectively.  I spent some time doing additional research into ballistics to support design of the former.

I also reviewed Heavy Metal’s Cost Benefits Analysis of game engines, and based upon their findings Unity still appears to be an appropriate choice for our project.  We especially like the fact that Unity is well equipped to handle web and mobile applications, both of which may prove useful to us and to our client.

Sophie and I spoke about the sound design for the games.

Finally, I also spent a little time looking into some important producer skills, since I am new to the role.

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