Archive for March, 2011


Dailies 3-29-11

Today:

  • modified crime scene layout
  • Worked more on the instructions animation
  • Began to address End State screens

Tomorrow:

  • finish instruction animation and deliver to Navjot
  • Layout End State screens

Dailies-03-30-2011

  • Make Sound effect for finger print game.
  • Finish all the dialogue editing for ballistic game.
  • Continue to work on our theme music.

Dailies 03-29-11

Today we figured out how to upload webplayer version of our games to our website. This is prep work for us video conference with New Haven this Thursday.

Dailies 03-28-11

Had pretty much only worked on the article that Imagine magazine from Johns Hopkins University wants from me all afternoon and night. Thanks for Felix to proof-read with me about it. Sent to the editor of this magazine, will update what that will turn out.

Dailies 3-28-2011

  • Finished modeling placeholder room and passed it on to programmer
  • Started gathering models for the room

Dailies 3-28-11

Today:

  • Corrected issues with Fingerprint assets and submitted them to Jungsuk
  • Mocked-up a solution for attracting attention to instruction steps
  • Made a crime scene layout for Game #3 based on Brandon’s written scenario and pushed it forward to Arvind and Navjot.

Tomorrow:

  • Make adjustments to scenario and scene layout.

Dailies 3-25-11

  • Change Fuming procedure
  • Team meeting about next game and feedback from test

Dailies 3-25-11

  • Major design meeting for results on playtests
  • Made some edits to Learn More text at Navjot’s request
  • With Sophie, recorded some instructional voice-over to add another way for players to find out what to do next

Dailies 03-25-2011

Action items performed:

  • Team meeting on progress and next set of tasks to be performed.
  • Reviewed the feedback with team from playtest and suggested possible solutions to the problems
  • Implemented a new functionality for “learning more about forensics process”.

Dailies 03-24-2011

Action items performed:

  • Reviewed some of feedback from playtest
  • Started implementation for next round of playtest