Soft opening is coming next week, which means Week 13 is the last round of iteration. Our team activated crunch mode early this week.
Progress
In the team meeting on Monday, we agreed on content lock by Friday. Even though we had a 3-level game done, programmers still had a lot to fix. As they say, the devil is in the details. We were conducting casual playtests whenever a major feature was changed. It kept us updated with how the game looked to users.Our 2D artist, Yue, created several versions of in-game textures for all three levels. The new art assets brought out the theme in each level. She also made a lot of minor adjustments to backgrounds and characters.