However, we discovered a potential issue with both our game format and this particular round of playtests, namely that, for the most part, those who signed up to playtest were paired with someone they knew. We were fortunate enough to have one team of first years who, having never worked together either during BVW or Visual Story, were relative strangers to one another. According to their feedback, despite not knowing each other all that well going into the game, one of them did feel a little bit closer to the other person after playing through our face-matching paper prototype. This is good news for our overall design, as it seems that we may be hitting our transformational goal from the design end, even if our tech prototype is not yet ready to test!
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