An Exploration in VR Melee Combat against a Large Scale Enemy
Giant Combat is a student-pitch project that poses the question “how can melee combat in Virtual Reality against a large enemy feel good?” Taking inspiration from Shadow of the Colossus, The Climb, and other experiences that make the world seem big, Giant Combat is building prototypes and testing multiple variables to gain insight into what works and what doesn’t.
Utilizing the Unreal engine and Valve Index hardware, Giant Combat aims to create experiences that make the player feel both powerful and small; that the challenge you face is daunting but you have the tools and wits necessary to conquer it.
Reaching the edge of the forest, I drag my hand along the ground. Specks of indigo are mingled in with the dirt. Looking up, I can see how far the corruption has come. Life has left this place. The trees are petrified, with some having purple crystals erupting from them...
Narrative Treatment – Punching Prototype
With the semester and our second prototype wrapping up, the team realized there was still some work to be done even after Soft Opening. The drive to add more polish and complete the experience we envisioned for the second prototype was strong. One of the things we wanted to accomplish...