A short introduction to the project PlastAR and the team behind it.
After a semester of hard work and fun, we are so happy to announce that PlastAR is ready to deliver our final product! So what’s next? We talked with Joshua and Francesca last Monday about the handover and future plan of the project. By the end of next week, all design documents, source code, builtRead more about PlastAR, What’s Next?[…]
On Monday we had a juicy meeting with Francesca and Josh discussing about our progress and schedule. The meeting can be summed up as follows: Production: We demonstrated our dues of each cast in detail. They also get the sense of deadlines clearly. The order of the next three casts has been decided. Models andRead more about 11 Improvement after halves[…]
ETC welcomed over 100 people for playtesting on Saturday. Emotions The reactions align with our emotional goal quite well. However, most of them didn’t gain much architectural knowledge after using the app, which doesn’t meet our educational goal yet. Interactions Painpoints are pretty consistant. 1. Problem with navigating through the storyRead more about 10 ETC Playtest Day[…]
On Site Playtest We have organized three sets of playtests on Monday, Wednesday and Thursday. The goal was to, once again, confirm the persona of our target guest, to evaluate the format and edit of new text content, and to see whether guests are comfortable walking with a tablet. First-time experience observation Our playtesters hadRead more about Week 8 On Site Playtest[…]
App map After the discussion from last week, we decided to give up on gamification and focus on the interactions. The first step would be designing the main features and the product structure. It is important not to dive into colors, layout, sticky menu or hamburger bar just yet. The whole team should all getRead more about Week 6 Wireframes[…]
On Monday, the team visited the Hall of Architecture again and met Alyssum Skjeie, the program manager for the Heinz Architectural Center at Carnegie Museum of Art. She gave us a broad overview to the history and stories behind the hall and cast collections, and answered lots of our questions. It is fascinating that eachRead more about Week 5 Quarter Presentation and Feedback[…]
User interviews To better learn about current experience at the Hall of Architecture, UX designers started with a series of user interviews on museum visitors who have been to the hall. We drafted an interview guideline with an evaluation handout. Nine volunteers signed up for the interview in the first round. Their occupation and backgroundRead more about Week 4 User Research and Prototyping[…]