Week 8 Dev Blog

During this week, one issue that we are trying to solve is the latency from the cadence sensors. As the playtesting video below shows, it takes a while for the sensor to react once the cadence changes significantly: One posssible solution is to use phidget magnetic sensors, which requires one Read more…

Week 3 Dev Blog

During this week, we mainly focus on building our first “Unicycle Adventure” prototype. On art part, we create several blocks so that programmers could use them in auto map generation. The whole scene is in less realistic theme to provide players with relaxing experience On the tech part, we implement Read more…