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November 2020

Dev Blogs

Robot Fight – Post Mortem

Robot fight is a single player game in which players can customize their own robots and power them to eliminate enemy in different levels by pedaling. Design After we built the idle game, we took a step back and recalled our target audience demographic. In Keirsey Temperaments, the players that Read more…

By boyuanlu, 4 yearsNovember 28, 2020 ago
Dev Blogs

Pedalr – Post Mortem

Pedalr is a single player idle game in which players use pedalling to generate resources and develope their own “planets”. Design pillars & constraints After building our first prototype, we took some time for consideration over players’ need and barriers – we not only want to know the motivation for Read more…

By protochamp-admin, 4 yearsNovember 28, 2020 ago
Dev Blogs

Unicycle Adventure – Post Mortem

Unicycle adventure is a single player game in which players need to shake their phones or use bike pedals to move forward and stay at certain point within required time limit. In this prototype, the pedal will go forward as player continues pedalling, and will stop when player stops pedalling. Read more…

By boyuanlu, 4 yearsNovember 27, 2020 ago
Dev Blogs

Week 12 Dev Blog

This week our main focus is on polishing the minigame experience. We designed two different environment as we will have different music styles matching these themes. Now player will be moving forward if continue pedalling. Below is the demo video for new environment setting: We also tried generating the notes Read more…

By protochamp-admin, 4 yearsNovember 23, 2020 ago
Dev Blogs

Week 11 Dev Blog

On week 11, we were excited and honored to have 7 playtesters to come to our project room and playtest the two prototypes we have been working on! Each playtester had 3-5 minutes on each prototype, followed by an interview. Surprisingly we even had a playtester who has been developing Read more…

By protochamp-admin, 4 yearsNovember 16, 2020 ago
Dev Blogs

Week 10 Dev Blog

We kicked off this week by starting a internal gam jam-since we introduced upper body movements like clapping in this rhythm game prototype, we would like to furthur explore the possibility of adding more sense of mastery in it. By Weduesday, each of us presented our idea on how to Read more…

By protochamp-admin, 5 yearsNovember 9, 2020 ago
Dev Blogs

Week 9 Dev Blog

For this week, our main focus is on the 4th rhythm game prototype. After we discussed some possible solutions with ETC tech faculty Dave Purta, we ended up with the magnetic solution, and it really impressed us with barely noticable latency. Below is the demo video: In this prototype, the Read more…

By protochamp-admin, 5 yearsNovember 2, 2020 ago
Recent Posts
  • Week 14 Dev Blog
  • Week 13 Dev Blog
  • Robot Fight – Post Mortem
  • Pedalr – Post Mortem
  • Unicycle Adventure – Post Mortem
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