Week14 dev log

Week 14 development log For this week, we did our soft opening and our client asked us to pivot to document everything for the next team than implement more feature. So we have a list of all the venues that we left and also would benefit the whole experience. We also had the list for…

Refined System Map

System Map This map showed the system framework and how we were using the Edge Computing in our game. We used the client-server pattern and pushed most calculation process to the server side which means we need a powerful server to compute and a normal client to run the game itself and just did basic…

Week13 dev log

Week 13 development log For this week, as we only had two days, we focused on iterating the light beams. We implement different color for the light beams so the player can easily distinguish the light beam that he or she was reflecting and the light beam that comes from the other player. We also…

Solving the “Preparing” Question

Premise: Ideally, how will players know when/where to prepare for the light to change?   Hypothesis: Using musical cues will work best for our game, especially since the theme of our game is a disco battle.   Sources: Super Mario 3D World – Beep Block Skyway: https://youtu.be/V7Vv3kHEd5Q?t=59   What it does well: This game uses…

Week12 dev log

Week12 development log For this week, we focused on refining the whole gameplay loop and modification of the light based on the feedback we had during last playtest. We finished the whole gameplay loop. Now the player can play in rounds and place mirrors after a few rounds. We added an new particle visual effect…

Week11 dev log

Week11 development log For this week, we focused on playtest day and absorbed the feedback from it. What was Good: We now have discernable feedback when you reflect light and take damage. Having random light directions seems to work way better than one circular light.   What wasn’t so good: Sometimes it’s hard to tell…

Week10 dev log

Week10 development log For this week, we focused our time on changing the mechanic of aiming and reflection. We did it in order to make the aiming easier so the guest can have more physical movement. We changed the light, The light beams should be a different color (or appearance) when being reflected by each…

Week9 dev log

Week9 development log For this week, we majorly worked on completing the core game loop and playtest. We changed the location of the ball so the players can see the maker more often in order to address the drafting issue. Also we finished the health and score system. We did another playtest on Friday and…

Week8 dev log

Week8 development log For this week, we did our 1/2 presentation and recapped the feedback. We did our 1/2 presentation this Monday. The major feedback we had for 1/2 was how to show off the Edge Computing tech and the playtest plan based on the COVID situation.  Our client from InterDigital came up with an…

Week7 dev log

Week 7 development log For this week, we focused on finishing the demo for 1/2 presentation and preparation for 1/2 We fixed the connection bug in the 2 player demo and made some iteration based on the feedback we had during client meeting. We got the health system running and implement the mockup UI and…