Burnt Onion Studio Team

Team Bio

Bryan Kim

Producer


Bryan Kim is a producer with a strong producing skill such as task management, teamwork formation, scheduling, and communication among different disciplines. He knows agile principle and how to manage a scrum board. He is a producer, director, or manager that supports the team to stay creative, productive, and collaborative.

What did you do?

UI / UX Designer


Linyao Li is working as a master of Entertainment Technology at Entertainment Technology Center, Carnegie Mellon University. She also possess a Bachelor of Arts degree in Advertising, Fudan University. She is a designer and artist with experiences in game design, UIUX, branding and sound design.

Varun Mehra

Technical Artist


Varun Mehra is a graduate student at Carnegie Mellon University. He has a background in Computer Science and have worked in the software industry for nearly five years. As an artist, he worked in traditional media like oil and acrylic. At Carnegie Mellon’s Entertainment Technology Center, he is working on 3D Art and Programming for VR/AR games. 

Xiangyu Sun

Interaction Programmer


Xiangyu (Shwan) Sun is a graduate student at Carnegie Mellon University in the Entertainment Technology Center. He attended the courses of Human-computer Interaction Technology, Digital Image Processing, Computer Graphic, and Multi-Media Technology, and implemented many game projects to accumulate game development experience. He found his talent and interest in gameplay programming and designing.

Yanyu Tong

Artist


Yanyu is a 3D artist both for game and animation. She has a set of strong skills including modelling, texturing, rigging, animation and lightning. Yanyu is currently seeking to become the modeler and animator. She is passionate about combining her love of technology, art, and storytelling to impact various fields of social issues.

Victoria Yom

Game Designer


Victoria is a graduate student at Carnegie Mellon University, studying in Entertainment Technology. She is ambitious problem solver; passionate in creating efficient & intuitive designs. Lover of subjects regarding to technology and in constant pursuit of innovative solutions to refine her design & programming skills. 

Mohan Yeh

Visitng Character Artist


Meng-Han Yeh (Mohan) received his Master’s degree in costume design from the School of Drama at Carnegie Mellon University. Eight years of study and work experience in costume design has given him access to the deep world of dramatic clothing. He has learned that the different categories of costumes will have different characteristics in terms of materials, design, and colour, each which play a different role displaying and portraying characters. He has been involved in numerous projects in theatre and short films in the U.S. and Taiwan.

Project Advisors

Dave Culyba

Dave received a B.S. in Computer Science and a Master’s in Entertainment Technology from Carnegie Mellon University. He has since worked at Electronic Arts as part of the team that created the computer game Spore, was a co-founder of the startup Interbots which worked on combining robotics and apps to create both entertainment and therapeutic experiences for kids, and is also one of the core members of the Alice research team working to create software to help teach students how to program. He is an active participant in game jams and was the co-organizer of the “Now I Get It!” jam.

 

Chris Klug

Trained as a theatrical lighting designer, Chris Klug began his career in the arts working on Broadway, in regional theater, and toured with various 70’s rock n’ roll bands. Then, at the invitation of a fellow photographer, Chris transitioned into a career as a Game Designer. Starting with Simulations Publications, Inc., in 1981, he was first Assistant Designer on Universe (a sci-fi role playing game), then was Lead Designer for the 2nd edition of DragonQuest (a fantasy RPG), Horror Hotel (something’s lurking in the shadows of an old Victorian mansion) and Damocles Mission (a sci-fi strategy game about exploring an alien artifact). While at SPI he edited the role playing section of Ares magazine. 

When TSR bought SPI in 1982, Chris and the rest of the SPI staff moved on to start-up Victory Games. While at Victory, Chris managed the role playing games product line, and designed the James Bond 007 role playing game (a winner of a H.G. Wells RPG Game of the Year Award as well as the winner of TSR’s RPGA award). This game has been hailed as one of the first RPGs to emphasize story and narrative. 

He also designed a number of adventures based on the movies (Live and Let Die won RPG Adventure of the Year), followed up by a solitaire board game — Open Fire — based on Victory’s Ambush system.

After a time as a Macintosh consultant to New York City’s magazine publishing industry, Chris moved on to freelance video game design and worked for SegaSoft, TSR, Hasbro Interactive, 3W, THQ, Simon and Schuster Interactive, Target Games, h2o Interactive, and Gizmo Games In that industry Chris has more than a dozen titles to his credit, including “RPG Story of the Year” award for Aidyn Chronicles: First Mage. Some of his computer game credits include Star Trek DS9: Dominion Wars, Europa Universalis, Duke Nukem: Time to Kill, and Diamond Dreams Baseball.

Chris then joined EA’s Westwood Studios full-time as a content and story specialist, leading the narrative team for EA’s first MMO, Earth & Beyond, for which Chris later became Creative Director.

Chris then became Creative Director at Cheyenne Mountain Entertainment in Mesa, Arizona, designing Stargate Worlds, an MMO based on the Stargate television franchise. Chris also worked closely with Brad Wright and the Stargate writing staff on efforts to sync up the evolving story in both the TV series as well as the MMO.

While teaching at the ETC, Chris secured an $8 million investment in an innovative social game / mobile game platform, Dream Wedding Planner, and launched the product in the spring of 2014.

In addition to teaching story, game design and creating writing at CMU, Chris consults with game publishers around the world. 

Chris is a playwright and member of the Writer’s Guild of America West.