Coco & Co constructive communication & collaboration

8Nov/10Off

Daily 10/29 Cynthia Jiang

Done:

keep working on submit stuff for IGF

Todo:

Preparing for submiting

Filed under: Cynthia Comments Off
8Nov/10Off

Dailies 11/6/2010

What I did:

  • Cleaned up the split/unsplit camera behavior.
  • Performance improvements for keyframed objects. (Like pistons.)
  • The player can now see invisible pistons when dead. (Might be a bad idea, but we'll see.)

What I plan to do:

  • A bunch of little fixes.
  • Playtesting!
Filed under: Dailies, Walt Comments Off
8Nov/10Off

Dailies 11/5/2010

What I did:

  • Multiple draw planes now work properly.
  • Added a simple prototype that allows the player to control the voice tone of the character. It's kind of interesting but doesn't really work too well.
  • Cleaned up scenes 4 and 5.
  • Implemented basic system for emotional states, including texture swapping on the head, emotional postures, and voice changes.

What I plan to do:

  • A bunch of cleanup and refinement items.
Filed under: Dailies, Walt Comments Off
4Nov/10Off

Daily Update

Accomplished:

  • Individual Meetings
  • Cleaning up terrain on scenes

Tomorrow:

  • Work!
Filed under: Paulwei Comments Off
4Nov/10Off

Dailies 11/4/2010

What I did:

  • Rewrote color signifier system so that it handles glows automatically.
  • Cleaned up scenes 1, 2, and 3.

What I plan to do:

  • Clean up remaining scenes.
Filed under: Dailies, Walt Comments Off
4Nov/10Off

Dailies 11/3/2010

What I did:

  • Big meeting to discuss progress until softs.
  • Fixed call sounds over network.
  • Added head tilt control.
  • Added call sounds for arms out and head down.
  • Added surfaces that can be drawn upon by the players.
  • Started doing some scene cleanup.

What I plan to do:

  • More cleanup.
Filed under: Dailies, Walt Comments Off
4Nov/10Off

Dailies 11/2/2010

What I did:

  • Break.
Filed under: Dailies, Walt Comments Off
4Nov/10Off

Daily Update 11/3/2010

Accomplished:

  • Playtest questionnaire completed
  • Next steps
  • Small polish

Tomorrow:

  • Individual meetings with the team members
  • More small changes
Filed under: Paulwei Comments Off
4Nov/10Off

Daily Update 11/2/2010

Accomplished:

  • Day Off!

Tomorrow:

  • Talk about what needs to get done and then do it
Filed under: Paulwei Comments Off
2Nov/10Off

Thursday:

  1. TIGJam!
  2. Redesigned scenes to support the new story.
  3. Modified every level for seamless transitioning.
  4. Added doors to continuously usher players along.
  5. Various puzzle tweaks.

Friday:

  1. Redesigned how we teach invisibility (playtesting shows a much stronger understanding)
  2. Many level tweaks and edits
  3. Some playtesting and developer discussion

Saturday:

  1. Made it so characters automatically exit each level together (helps with seamless transition)
  2. Various level/puzzle adjustments
  3. Modified some environments to tell a better story.
  4. Embedded more signifiers to keep consistent rules.
  5. Playtests! (held many playtests, all which proved really positive!)

Sunday:

  1. IGF preparation.
  2. Added game menus.
  3. Held live demo of our game to TIGJam attendees.
  4. Dinner with developers.
  5. Round 2 pitch preparation.

Monday:

  1. IGF prep - game description
  2. IGF prep - tweaked Paulwei's submission video
  3. Various puzzle tweaks
  4. World tweaks to enhance story
  5. Added credits to end level.
Filed under: Chris, Dailies Comments Off