Blog

Week 11

If this semester were a movie, this week would have been the “epic transformation” montage where the protagonists are coached through new experiences by guides and mentors, travel far and wide looking for answers and become the hero they were meant to be. If it helps, imagine “Zero to Hero” or “I’ll Make a Man…
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Week 10

One of the hardest things about projects is finding meaningful milestones throughout the “open weeks” of the semester. There are multiple three week stretches without a real deliverable or due date assigned, so at times, it can feel like teams are walking around in the desert waiting to be told to do something. Sure, teams…
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Week 9

We have an answer. Thanks to a late night conference call with our team and the team from Sky Limit, we now know what we are going to spend the rest of the semester building… Pegasus. *cheers* As a team, we were extremely excited to hear that they loved Pegasus as much as we did.…
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Week 8

We are now officially halfway through the semester. Because of this milestone, we had the opportunity to explain what we spent the first half of the semester doing to our classmates, faculty and other guests at “Halves” presentations. We got to introduce people to our team and our chairs. We got to explain how we…
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Bonus Blog!

We interrupt this week to bring you some exciting news…. our three prototypes! Check out these demo clips from our last three weeks of rapid prototyping in our VR chairs. In Pegasus, fly over Ancient Greece on your very own Pegasus to explore the city, collect golden rings and compete with your friends! In Robot,…
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Week 7

The lightning rounds are over! That is right, we finished our third “one-week” prototype this past Tuesday (and we’re very excited about it). Three straight prototypes of this scope and magnitude may have been ambitious, but we stuck to our process and our deadlines and churned out three solid starting points for further iteration.  With…
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Week 6

Hey, welcome back. You remember in our last blog when we said that part of the week was easy and the other part was difficult? Yeah, well, this week was similar. But instead of easy and hard, it was hard and harder. The hard part of this week proved to be finishing off our second…
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Week 5

Now that Q&A is over, we can get back to making more cool stuff. This week (and weeks 6 and 7 as well, for that matter) was essentially split into two parts: finishing week-long prototype #1 and starting week-long prototype #2. One of those things was easy and one of those things was difficult. The…
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Week 4

16 weeks for a project. 4 weeks done. That means we are ¼ of the way through the semester and, therefore, through our project. (*checks math*) Yes, that’s right.  At this milestone, we have “quarters” at the ETC, where faculty tour the project rooms to learn about what teams have done through four weeks and…
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Week 3

At the end of the last blog, I promised updates on three things if you were to come back for the third installment of our VR chair experience development blog: prototype progress, playtesting reception of those prototypes, and what direction that reception pushes us next. I am a man of my word, so here are…
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