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Post Mortem

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Week 13 Dev Blog

In the last week before soft openings, our focus is mainly on polishing visuals. In order to match the theme in the base game with minigame experience, our artist updated the monkey model to make him more acustomed to the environment – now he has an astronaunt suit! We also Read more…

By protochamp-admin, 5 yearsDecember 1, 2020 ago
Dev Blogs

Robot Fight – Post Mortem

Robot fight is a single player game in which players can customize their own robots and power them to eliminate enemy in different levels by pedaling. Design After we built the idle game, we took a step back and recalled our target audience demographic. In Keirsey Temperaments, the players that Read more…

By boyuanlu, 5 yearsNovember 28, 2020 ago
Dev Blogs

Pedalr – Post Mortem

Pedalr is a single player idle game in which players use pedalling to generate resources and develope their own “planets”. Design pillars & constraints After building our first prototype, we took some time for consideration over players’ need and barriers – we not only want to know the motivation for Read more…

By protochamp-admin, 5 yearsNovember 28, 2020 ago
Dev Blogs

Unicycle Adventure – Post Mortem

Unicycle adventure is a single player game in which players need to shake their phones or use bike pedals to move forward and stay at certain point within required time limit. In this prototype, the pedal will go forward as player continues pedalling, and will stop when player stops pedalling. Read more…

By boyuanlu, 5 yearsNovember 27, 2020 ago
Recent Posts
  • Week 14 Dev Blog
  • Week 13 Dev Blog
  • Robot Fight – Post Mortem
  • Pedalr – Post Mortem
  • Unicycle Adventure – Post Mortem
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    Hestia | Developed by ThemeIsle