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Week 14 Dev Blog

Soft openings this week gave us the oppurtunity to share our work with faculty and to receive some professional feedback on what we could improve during the last two weeks. After 5 rounds of walk through, below are the main points that got brought up: Need to replace mobile phone Read more…

By protochamp-admin, 4 yearsDecember 8, 2020 ago
Dev Blogs

Week 13 Dev Blog

In the last week before soft openings, our focus is mainly on polishing visuals. In order to match the theme in the base game with minigame experience, our artist updated the monkey model to make him more acustomed to the environment – now he has an astronaunt suit! We also Read more…

By protochamp-admin, 4 yearsDecember 1, 2020 ago
Dev Blogs

Pedalr – Post Mortem

Pedalr is a single player idle game in which players use pedalling to generate resources and develope their own “planets”. Design pillars & constraints After building our first prototype, we took some time for consideration over players’ need and barriers – we not only want to know the motivation for Read more…

By protochamp-admin, 4 yearsNovember 28, 2020 ago
Dev Blogs

Week 12 Dev Blog

This week our main focus is on polishing the minigame experience. We designed two different environment as we will have different music styles matching these themes. Now player will be moving forward if continue pedalling. Below is the demo video for new environment setting: We also tried generating the notes Read more…

By protochamp-admin, 4 yearsNovember 23, 2020 ago
Dev Blogs

Week 11 Dev Blog

On week 11, we were excited and honored to have 7 playtesters to come to our project room and playtest the two prototypes we have been working on! Each playtester had 3-5 minutes on each prototype, followed by an interview. Surprisingly we even had a playtester who has been developing Read more…

By protochamp-admin, 4 yearsNovember 16, 2020 ago
Dev Blogs

Week 10 Dev Blog

We kicked off this week by starting a internal gam jam-since we introduced upper body movements like clapping in this rhythm game prototype, we would like to furthur explore the possibility of adding more sense of mastery in it. By Weduesday, each of us presented our idea on how to Read more…

By protochamp-admin, 5 yearsNovember 9, 2020 ago
Dev Blogs

Week 9 Dev Blog

For this week, our main focus is on the 4th rhythm game prototype. After we discussed some possible solutions with ETC tech faculty Dave Purta, we ended up with the magnetic solution, and it really impressed us with barely noticable latency. Below is the demo video: In this prototype, the Read more…

By protochamp-admin, 5 yearsNovember 2, 2020 ago
Dev Blogs

Week 7 Dev Blog

During this week, we added more content to the third prototype and started testing with actual pedalling input. Below are the playtest video clips: Given the fact that the halves is at the corner, it’s also a good chance for us to look back at what we have built and Read more…

By protochamp-admin, 5 yearsOctober 19, 2020 ago
Dev Blogs

Week 6 Dev Blog

As what we had planned last week, we first spent some time adding more content in our 2nd idle game prototype. We added some decoration models and UI to help players understand the options they have in the game. For the 3rd prototype ideation, we first set our design pillars Read more…

By protochamp-admin, 5 yearsOctober 10, 2020 ago
Dev Blogs

Week 5 Dev Blog

For this week, our main focus is on the idle game prototype. During the brainstorming, we first picked the design pillars, and then researched on relative games like walkr. After the discussion, we decided to go with the idea of building a planet. Players will start with basic gold on Read more…

By protochamp-admin, 5 yearsOctober 8, 2020 ago

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