After summarizing Quarter’s feedback, our team decided to eliminate some ideas and focused on 2 approaches. One approach is that we start building a prototype from the demo that we built with the ball and the platform. The other approach is that we pick one idea from what we presented during Quarters, which is a puzzle game, and start from something very small.
Let me introduce our three ideas first.
First idea; Frog & Hippo
Second idea: puzzle coop game
Third Idea: Stealth Puzzle Game
Additionally, this week, we talked to a bunch of people. We got valuable feedback from our Client, Erin, Marc, as well as the ML engineer from Google, Ryan. We also got a chance to schedule a meeting with Jesse Schell. He provided us a lot of good inspirations, including ICO and the Way. We also talked to J.D. Hayes, the machine learning engineer from EA. We asked about the feasibility of our two ideas and he mentioned that it is feasible to switch brains within the game. For the puzzle game, we could break down the game into different steps and changed agents throughout the game, which imitates the behavior of real-time training.
From now on, we will focus on the first two ideas for the half presentation and see how it goes or whether it will work or not.
Lastly, here are some highlights in week 5: