Category: Design

Week 14 Last bit of polishing

This week due to Thanksgiving holiday is a short week for the team. We seized the time to polish the game with the advise of our clients and faculty. The main two things we were tweaking is 1) State change is unclear for the player 2) Could we add some emotion to the hippos when…
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Week 13 Soft Opening

This week, we had our soft opening on Wednesday. During the Soft Opening, many people from EA would come, playtest our product, and give some valuable feedback. In order to prepare well for that, on Monday and Tuesday, everyone worked very hard to present a delightful and complete gameplay experience. Last week, we got a…
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Week 12 A sandbox game

Last week, we had our final design of implementing the crocodile, hippo and fish relationship. Given the choices for hippo to gain individual rewards by eating the fish or to gain group rewards by moving to the bitten hippo and help them get away from the crocodile, we would like to see how the hippo…
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Week 11 Prepare for Soft Opening

It is only two and a half weeks left before the Soft Opening. We felt the tension as the deadline getting closer and closer and we had to choose what layers to keep and what layers to keep developing this week. We didn’t have time to change our plan before soft opening anymore. To recap…
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Week 10 What is our final goal

This week based on Halves feedback, we have fixed the difficulty of jumping and the camera angles to reduce the unsatisfied moments for the players. Since during playtesting, a lot of time the playtesters did not care about the hippos and how natural they are. Most of the feedback we got are “It is so…
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Week 7 Communicate with RL?

From last week, we showed the hippo demo that we have to our client and faculty. The feedback that we got is to add more elements into the current hippo demo to see if there are any interesting behavior of the RL agent.  We then have a couple design meetings together to talk about what…
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