Blog

Week 6 Hippo time

It is hard to believe that it is already the end of week 6 and it is only 2 weeks from the Halves. On Monday, we luckily booked a meeting with Chris Bell, the game designer of Way, Journey, and Sky. Because we were inspired by the puzzle design of Way, we would like to…
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Week 5 Start from something small

After summarizing Quarter’s feedback, our team decided to eliminate some ideas and focused on 2 approaches. One approach is that we start building a prototype from the demo that we built with the ball and the platform. The other approach is that we pick one idea from what we presented during Quarters, which is a…
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Week 4 Quarters

Coming to 1/4 of our semester, we had our quarters walkaround this Wednesday. It is our first presence to the guests and therefore we had prepared 4 different stations for them to get to know our project better. We separated our space into 4 different parts. Introduction to reinforcement learning/ Unity ML-Agent tech demo/ Design…
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Week 3 Our 6 ideas

This week, we mainly focused on ideation, branding, and preparation for the quarter presentation. Our excellent designer prototyped several ideas for our project’s poster and logo, and finally, we decided on the following designs: We tried to present the information that the computer could act like a human being in video games. Even though we…
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Week 2 What’s on our mind?

We began to explore different ideas of how reinforcement learning (RL) could apply on the game. We start ed out with a broad ideation brainstorming. Everyone talked about their favorite games or the games that they are interested in. We had come up with 3-5 broad ideas of how RL could influence the gameplay. However,…
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Week 1 First Impression

We were so excited to join the CMU-SV campus in the beautiful EA office. Our project is to experiment with reinforcement learning, a relatively new machine learning method, to create believable game characters. Based on our topic, we chose our team name as “Shadow Agent.” There were two meaning behind the name. One is that…
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