For this project, there were a number of people involved split into three different groups.
The student team was selected from students interested in exploring museum spaces. Their interests ranged from doing research, to designing exhibits, to prototyping interactive installations. Because this was a research & discovery project, Aristeia was unique among the student groups this semester because there was no programmer. This research focused project is a first for most of the team.
The ETC faculty members selected to be the project heads were involved in past ETC and Children’s Museum projects before. Their experience with both the themed entertainment industry and this long time ETC client makes them a valuable asset in determining how to best work with our resources and within the museum space itself. Further ETC faculty were brought on as advisors for specific tasks related due to their expertise on the subject.