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Author: neuraltone-admin

Newsletter 15

By neuraltone-admin Posted on May 9, 2013 Posted in Uncategorized

  Here at neuraltone, we’re approaching the end. We gave our final presentation on Monday, and we feel we did a good job explaining ourselves and our project. Now, we look to delivery and the end of the semester. This …

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Newsletter 14

By neuraltone-admin Posted on April 26, 2013 Posted in Newsletters

  This week we presented neuraltone to our faculty at “Soft opening”, essentially our beta release. We received a lot of valuable feedback, including some words about speed and feedback that we then quickly implemented. Faculty were also pleased with …

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Newsletter 13

By neuraltone-admin Posted on April 19, 2013 Posted in Newsletters

  This week, we focused on preparations for Softs, in which ETC faculty do walk-arounds and review our work for the semester. Lots of time has been spent polishing the experience, making use of new art assets, and developing the …

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Newsletter 11

By neuraltone-admin Posted on April 5, 2013 Posted in Newsletters

  GDC Week is over, and the team has been hard at work finishing up the game in preparation for softs. Work on the customization tool has begun in earnest, and we’ve received another set of data from Dr. Holt’s …

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Newsletter 10

By neuraltone-admin Posted on March 22, 2013 Posted in Newsletters

  Welcome back to  neuraltone! These last couple of weeks have been a little different, as we split our time between spring break and Halves preparation. Major advances were made on the game itself: we designed a new turret graphic, …

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Newsletter 7

By neuraltone-admin Posted on March 1, 2013 Posted in Newsletters

  This week was heavy on the development side of things. Evan and Lei worked hard together on putting together the basic game code; Evan devel-oped a solid framework for the game, and Lei pro-vided the basic gameplay code. We …

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Newsletter 6

By neuraltone-admin Posted on February 22, 2013 Posted in Newsletters

  Week 6 was important to neuraltone, as we made a major decision and chose to expand upon the Radial Shooter as our game for the semester. This choice was informed by feedback we got from quarters, as well as …

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Newsletter 5

By neuraltone-admin Posted on February 15, 2013 Posted in Newsletters
Newsletter 5

  Quarters week! WE spend the week preparing to show off our project to faculty on Friday. We polished out prototypes up some and ran a playtest on Monday. This generated some good feedback and questions for our Friday showing. …

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Newsletter 4

By neuraltone-admin Posted on February 8, 2013 Posted in Newsletters
Newsletter 4

  This week, we returned to Dr. Holt and her team to present our prototypes live. They were very well received and we got a lot of good feedback to help direct our team in choosing which direction to take …

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Newsletter 3

By neuraltone-admin Posted on February 1, 2013 Posted in Newsletters
Newsletter 3

We had a productive week here at neuraltone. After last week’s meeting with Dr. Holt and her team, we had settled on 3 ideas to prototype. The 2D Side Scrolling Dodger, the Radial Shooter, and Deep Sea Diver. Rod, Evan, …

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