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Week 14 Dev Blog

Soft openings this week gave us the oppurtunity to share our work with faculty and to receive some professional feedback on what we could improve during the last two weeks. After 5 rounds of walk through, below are the main...

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Dev Blogs

Week 13 Dev Blog

In the last week before soft openings, our focus is mainly on polishing visuals. In order to match the theme in the base game with minigame experience, our artist updated the monkey model to make him more acustomed to the...

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Dev Blogs

Robot Fight – Post Mortem

Robot fight is a single player game in which players can customize their own robots and power them to eliminate enemy in different levels by pedaling. Design After we built the idle game, we took a step back and recalled...

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Dev Blogs

Pedalr – Post Mortem

Pedalr is a single player idle game in which players use pedalling to generate resources and develope their own “planets”. Design pillars & constraints After building our first prototype, we took some time for consideration over players’ need and barriers Read more…

By protochamp-admin, 5 yearsNovember 28, 2020 ago
Dev Blogs

Unicycle Adventure – Post Mortem

Unicycle adventure is a single player game in which players need to shake their phones or use bike pedals to move forward and stay at certain point within required time limit. In this prototype, the pedal will go forward as Read more…

By boyuanlu, 5 yearsNovember 27, 2020 ago
Dev Blogs

Week 12 Dev Blog

This week our main focus is on polishing the minigame experience. We designed two different environment as we will have different music styles matching these themes. Now player will be moving forward if continue pedalling. Below is the demo video Read more…

By protochamp-admin, 5 yearsNovember 23, 2020 ago
Dev Blogs

Week 11 Dev Blog

On week 11, we were excited and honored to have 7 playtesters to come to our project room and playtest the two prototypes we have been working on! Each playtester had 3-5 minutes on each prototype, followed by an interview. Read more…

By protochamp-admin, 5 yearsNovember 16, 2020 ago
Dev Blogs

Week 10 Dev Blog

We kicked off this week by starting a internal gam jam-since we introduced upper body movements like clapping in this rhythm game prototype, we would like to furthur explore the possibility of adding more sense of mastery in it. By Read more…

By protochamp-admin, 5 yearsNovember 9, 2020 ago
Dev Blogs

Week 9 Dev Blog

For this week, our main focus is on the 4th rhythm game prototype. After we discussed some possible solutions with ETC tech faculty Dave Purta, we ended up with the magnetic solution, and it really impressed us with barely noticable Read more…

By protochamp-admin, 5 yearsNovember 2, 2020 ago
Dev Blogs

Week 8 Dev Blog

During this week, one issue that we are trying to solve is the latency from the cadence sensors. As the playtesting video below shows, it takes a while for the sensor to react once the cadence changes significantly: One posssible Read more…

By boyuanlu, 5 yearsOctober 26, 2020 ago

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  • Week 14 Dev Blog
  • Week 13 Dev Blog
  • Robot Fight – Post Mortem
  • Pedalr – Post Mortem
  • Unicycle Adventure – Post Mortem
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