What we did:
We started this week with two guests visiting us, Anthony Daniels (C3PO) and Shirley Saldamarco, two faculties from the ETC. They tried out our game and were so immersed in the game world that they spent more than 25 minutes playing the game and competing with each other.
We met with our instructors and advisors from Project Tango to discuss the direction we want to pursue the creation feature. They agreed that it’s better for us to deliver a complete, polish and stable product by the end of the semester than trying to experiment with the area learning and depth data functionalities. We then moved on and planned out our schedule and milestones together for the rest of the semester. Meanwhile, Ojas and Emily did some prototypes and research of the placing feature for the creation mode. John and Haley worked on the game flow and ammo system.
The challenges we encountered:
We spent a lot of time discussing what are the most valuable things we want to delivery in this project. We are on a really tight schedule now, three weeks left before Softs Opening that we will need to have a feature locked version for demoing to guests. Researching, deciding for milestones, breaking down large tasks as a team cost so much time, but it was also beneficial for us to refresh our original vision and make sure everyone is on the same page.
Plans for next week:
We will have our first sprint ends on Thursday. For the first sprint, our goal is to build the creation mode that allow players to have an asset library that they can select and place models in the environment and generate their own levels. After that, that can play the Hungry Squid game on their own levels or the levels we created. They will also have a score list at the end of each game that shows all the objects they hit and how good the performed.