Newsletter 14 – Softs + Thanksgiving

Week 14 (Nov. 14th - Nov. 28th) Unfortunately, this week was very short. Monday - Softs Similar to the Quarter Walk around, the Faculty and few interested 1st years came to visit our project room to hear about what we have accomplished up until now. Because we playtested with many of the faculties who had less experience, having context of what it feels like using our app definitely helped when we explained our application. Video Shooting As part of the project requirement, we created a 30 sec teaser video, and a 3 minute…continue reading →

Newsletter 13 – Act I to Act II Playtest

Week 13 (Nov. 17th - Nov. 21st) This week was VERY BUSY On Wednesday After completing their Round 5 Assignment, the First year students had to prepare to present their worlds to the Jury for BVW Festival. In order to test their worlds, those who were BVW TAs were MIA from the project to concentrate and support the testing to run smoothly. During our absence Cewon was successful in creating more icons . *more updated icons are here (stat icons) and here (monsters). On Thursday Having access to the laser cutter, our artist Cewon has created a neat package for guests.…continue reading →

Newsletter 12 – Faculty Playtest

Week 12 (Nov. 10th - Nov. 14th) This week we had exciting things get done! During the weekend, our artist, Cewon used the plastic sheet that was cut during the week before and finished making our Festival Sign. You can see the progress here On Wednesday We had Jay Schneider from Fire Opal visit our project room. We shared and discussed with him about our project goals, where we currently are, and where we plan to be as the end of the semester approaches. It was interesting to hear from someone that is deeply…continue reading →

Newsletter 11 – Playtest with Anthony Daniels

Week 11 (Nov. 3rd - Nov. 7th) This week we had two exciting events. On Wednesday, We had some first year students visit our project room and we shared our basic experience being in a semester long project. Because they only have experience in Building Virtual Worlds, where its a rapid prototyping environment, they were very curious and excited to know about being in a project team. This was a great refresher for our team to look back and be able to appreciate the ups and downs we went through as a first year. On…continue reading →

Newsletter 10 – Design Lab Playtest

Week 10 (Oct. 27th - Oct. 31st) This week we were all focused for the playtest on Friday with Prof. Jessica Hammer's Design Lab students, and the November 1st Playtest. We wanted to make sure we implement all the things we need to go through the first combat phase. This includes: Communication between all of the platforms (GM phone with the 4 player platforms) UI implemented GM can play the first environment sound and the Act I combat sound Players can make choices of Attacking, Special Skill, and Something Else at the initial combat…continue reading →