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  • About
    • our client
    • our team
  • design doc
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    • Introduction
    • WK1 – Getting to know us
    • WK2 – Choose a topic
    • WK3 – High-level purpose
    • WK4 – Getting buy-ins
    • WK5 – Agree to disagree
    • WK6 – We’ve got our design!
    • WK7 – The first playtest
    • WK8 – Halves presentation
    • WK9 – Work with what we have
    • WK10 – Nose dive in blurry directions (Pre-alpha Build)
    • WK11 – The right framing
    • WK12 – Putting pieces together (Alpha Build)
    • WK13 – Conflict resolution
    • WK 14 – Piggy Banksy baby! (Beta Build)
    • WK 15 – Site visit
    • WK 16 – Finals presentation
  • media
  • Post-Mortem

a Transformational collaborative art experience

“Piggy Banksy Live! – A multiplayer experience on art and provocation”

Graduate students at the Entertainment Technology Center from Carnegie Mellon University designed a digital collaborative art experience that encourages players to find their inner provocateur to create the social change they want to see in the world.

In this experience, players are asked to reflect on why they came to Games For Change, what social issues they care about discussing, and how to start their own creative revolution through the power of art.


educators and game designers
attending Games For Change festival


66 5th Ave, New York City –
Starr Foundation Hall


Learn creative guerrilla art tactics to
drive changes in your community


A networked multiplayer
iPad experience

Games For Change Festival 2019

Join our experience on Tuesday, June 18 from 1pm - 2pm at Parsons in NYC!
Days
Hours
Mins
Seconds
Learn More

Design & Development framework

Transformational Framework

We used the Transformational Framework written by Sabrina Culyba as a pre-production tool for research and design exploration. By identifying our audience and context, high-level purpose, subject matter experts, and domain concepts, we arrived at the transformational goals for our experience which acted as a north star to guide our design-making process.

Agile development

We used Kanban method the first 12 weeks to optimize our feature discovery process and team’s workflow. We then implemented Scrum from week 13 to 16 to ship a weekly playable product and iterate based on the players’ feedback. We used both sticky notes and G Suite software as our go-to tools to track features […]

Dev Blog

Piggy Banksy Live at G4C

Summary Goal: Showcasing our experience to the G4C audienceChallenge: What if something still goes wrong? Did we fulfill this week's goal:...

Post-Mortem

THE CHALLENGE Six graduate students at Carnegie Mellon’s the Entertainment Technology Center received a challenge to design a 1-hour experience about...

WK 16 – Finals presentation

Summary Goal: Present our final presentation and prove that we are well-prepared for our event at the G4C festival. Challenge: We...

WK 15 – Site visit

Summary Goal: Logistics planning for our site visit and final polish Challenge: We had Open House this week and less than...

WK 14 – Piggy Banksy baby! (Beta Build)

Summary Goal: Deliver our Soft's opening in the RPIS with confidence.Challenge: We were not confident in parts of our work (the...

WK13 – Conflict resolution

Summary Goal: Finish the app and refine the promptsChallenge: Not much time left and not sure how to deliver the "wow"...

WK12 – Putting pieces together (Alpha Build)

Summary Goal: Get the most out of Production phase. Prototype and playtest as quick and effective as we can. Challenge: We...

WK11 – The right framing

Summary Goal: Figure out how to frame our experience.Challenge: We were blinded from our high-level purpose because we focused too much...

WK10 – Nose dive in blurry directions (Pre-alpha Build)

Summary Goal: Playtest the first build of the full experience. Challenge: Prototyped without having a finished design direction. Did we fulfill...

WK9 – Work with what we have

Summary Goal: Figure out our actionable plan after Halves.Challenges: What alternatives did we have for our guerrilla artist? What should programmers...

WK8 – Halves presentation

Summary Goal: Present Halves and take notes of faculty questionsChallenge: First time presenting in the RPIS for all the faculty. We...

WK7 – The first playtest

Summary Goal: Have a full playtest to find learnings and build Halves presentation.Challenge: Time is ticking.Did we fulfill this week's goals:...

WK6 – We have a vision

Summary Goal: Figuring out what we are designing.Challenges: We still had not arrived at a potential experience. We also had less...

Production Timeline

Meet Our Team

Tera Nguyen

CO-PRODUCER

Kevin Lee

CO-PRODUCER

Zoe Bai

UX DESIGNER

Boyi Liu

GAME DESIGNER

Ariel Tan

GAME PROGRAMMER

Saumya Lahera

iOS PROGRAMMER

Dave Culyba

ADVISOR

Brenda Bakker Harger

ADVISOR

Special Thanks

Brenda Harger / Dave Culyba / Sabrina Culyba / Raul Carvajal / Evan Walsh / Lauren Pattrick / Taylor Brock /  Jon Rubin / Abigail Lis-Perlis / Harrell Fletcher / Robert Karimi / The Guerrilla Girls / Vanessa German / Catherine D’Ignazio / Jesse Schell / Jessica Hammer / Heather Kelley / Stone Librande / Chris Klug / Shirley Saldamarco / John Dessler / Mike Christel

Working with

          Image result for games for change

Contacts

Entertainment Technology Center
Carnegie Mellon University
700 Technology Drive
Pittsburgh, PA 15219

Any questions, please contact
etc-paradigm@lists.andrew.cmu.edu

Event Star by Acme Themes

Thank you for Downloading!

Piggy Banksy Workshop Template

Download Here

Feel free to share with us your experience, and enjoy the game!