30Sep/10Off
Daily Update 9/30
What I did today:
- Internship Presentation
- Puzzle Meeting with Team
- Worked with Hugo to develop a plan for modular terrain
What I'll do tomorrow:
- Design a working -- game-ready level
- Work with Hugo to get the modular terrain pieces made and implemented
30Sep/10Off
Dailies 9/30/2010
What I did:
- Added the snow character model.
- Both characters now have animations.
- Everything works over the network!
- Fixed some other network-related issues.
What I plan to do:
- More character animation finesse and fixes.
30Sep/10Off
Daily Update 9/29/2010
Accomplished:
- Advisor Meeting
- Work on 10 second promo
Tomorrow:
- Presentation
- Work more on 10 second promo
30Sep/10Off
Daily Update 9/29
What I did today:
- Create Adobe Illustrator puzzle asset bank (to quickly mock up modular puzzle designs)
- Designed multiple new puzzles
- Planned Puzzle Meeting for tomorrow
- Internship Presentation
What I'll do tomorrow:
- Meet with team to discuss puzzles and next steps of implementation
- Design and implement piston/platform-based puzzles using Cynthia's tech.
- Make new puzzles
30Sep/10Off
Dailies 9/29/2010
What I did:
- Updated sand character with new rig.
- Revamped camera and artifact identification system. Now much more flexible and less error-prone.
- Can click on character to zoom in.
- Add head looking in pointing direction.
What I plan to do:
- Update snow character with new rig.
- Fix some character script issues, such as hand positions.
- Add character animations.
29Sep/10Off
Daily Update 9/29
Done
adjust sand man running cycle animation
different color glow effect in Unity
Tomorrow:
Characters and Environments modeling
29Sep/10Off
Daily Update 9/28
Today:
- finished sandman texture
- snowman texture
Tomorrow:
- advisor meeting
- off at SATEĀ conferenceĀ for the rest of the week
28Sep/10Off
Daily 9/28 Cynthia Jiang
Done:
- Work out the glow effect solution
Todo:
- work on the puzzle pieces
28Sep/10Off
Daily 9/27 Cynthia Jiang
Done:
- work on the glow effect to help the player understand visible/invisible mechanic
- experiment 4 solution:
- glow effect
- particle
- halo
- special shader
Todo:
- Keep working on the glow effect, add logic in